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TextBoxManager.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class TextBoxManager : MonoBehaviour
{
//The box that holds the text to be displayed
public GameObject textBox;
//The inputted text file
public TextAsset textfile;
//The text displayed
public Text theText;
//current line
public int currentLine;
//end reading here
public int endAtLine;
public string[] textLines;
public GameObject player;
public bool stopPlayerMovement;
public bool isActive;
// Use this for initialization
void Start()
{
//get textFile and split it by break line
if (textfile != null)
{
textLines = (textfile.text.Split('\n'));
}
if(endAtLine == 0)
{
endAtLine = textLines.Length - 1;
}
if(isActive)
{
EnableTextBox();
} else
{
DisableTextBox();
}
}
// Update is called once per frame
void Update()
{
if(!isActive)
{
return;
}
if (currentLine >= endAtLine)
{
//DisableTextBox();
}
else
{
updateText(textLines[currentLine]);
if (Input.GetButtonDown("Interact"))
{
currentLine += 1;
}
}
}
void updateText(string text) {
theText.text = text;
}
public void EnableTextBox()
{
textBox.SetActive(true);
isActive = true;
if(stopPlayerMovement)
{
// player.GetComponent<playerMovement>().canMove = false;
}
}
public void DisableTextBox()
{
textBox.SetActive(false);
//player.GetComponent<playerMovement>().canMove = true;
isActive = false;
}
//Reloads a different text for use
//@param theText the textfile to read
public void ReloadScript(TextAsset theText)
{
if(theText != null)
{
textLines = new string[1];
textLines = (theText.text.Split('\n'));
}
}
}