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EnemyScript.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyScript : MonoBehaviour {
[SerializeField]
private bool overlapping = false;
[SerializeField]
private AudioClip scareSound;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if (overlapping) {
if (!GameManager.isEyeClosed) {
StartCoroutine(Lose());
}
}
}
void OnTriggerEnter (Collider other) {
if (!GameManager.isEyeClosed)
{
overlapping = true;
}
}
public void Defeat() {
Debug.Log("enemy killed");
if (gameObject != null) {
Destroy(gameObject);
}
else {
Destroy(gameObject);
}
}
IEnumerator Lose() {
GameManager.instance.scarePlayer(scareSound);
overlapping = false;
GetComponent<AudioSource>().Stop();
yield return null;
}
}