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Currently, meshes, cameras, lights and materials are instanced. But the glTF scenegraph is a DAG, which means that hierarchy parts can be instanced, too. Can this behaviour be replicated with USD?
The text was updated successfully, but these errors were encountered:
Currently, meshes, cameras, lights and materials are instanced. But the glTF scenegraph is a DAG, which means that hierarchy parts can be instanced, too. Can this behaviour be replicated with USD?
The text was updated successfully, but these errors were encountered: