From e5c7bb62499f447560dffcb3e09f80cf92cfb643 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Pablo=20Delgado=20Kr=C3=A4mer?= Date: Sun, 27 Oct 2024 18:47:28 +0100 Subject: [PATCH] Update README to reflect latest changes --- README.md | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index 1092119..eea5b5e 100644 --- a/README.md +++ b/README.md @@ -1,7 +1,7 @@ ## guc -![USD v24.05](https://github.com/pablode/guc/actions/workflows/run-tests-usd2405.yml/badge.svg?branch=main) -![USD v24.03](https://github.com/pablode/guc/actions/workflows/run-tests-usd2403.yml/badge.svg?branch=main) +![USD v24.11](https://github.com/pablode/guc/actions/workflows/run-tests-usd2411.yml/badge.svg?branch=main) +![USD v24.08](https://github.com/pablode/guc/actions/workflows/run-tests-usd2408.yml/badge.svg?branch=main) guc is a glTF to [Universal Scene Description](https://github.com/PixarAnimationStudios/USD) (USD) converter. @@ -25,7 +25,7 @@ All glTF features except animation and skinning are implemented and get continuo ### Build -You need USD v23.11+ (e.g. v24.05) with MaterialX support enabled. +You need USD v23.11+ (e.g. v24.11) with MaterialX support enabled. Do a recursive clone of the repository and set up a build folder: ``` @@ -55,7 +55,6 @@ Usage: guc [options] [--] Options: -m, --emit-mtlx Emit MaterialX materials in addition to UsdPreviewSurfaces -u, --mtlx-as-usdshade Convert and inline MaterialX materials into the USD layer using UsdMtlx - -c, --hdstorm-compat Apply compatibility tweaks for the USD Storm Hydra render delegate -v, --default-material-variant= Index of the material variant that is selected by default -l, --licenses Print the license of guc and third-party libraries -h, --help Show the command help @@ -69,6 +68,7 @@ An example asset conversion is described in the [Structure Mapping](docs/Structu Name | Status                         ------------------------------------|---------- +EXT_meshopt_compression | ✅ Complete KHR_lights_punctual | ✅ Partial 1 KHR_materials_clearcoat | ✅ Complete KHR_materials_emissive_strength | ✅ Complete @@ -80,6 +80,7 @@ KHR_materials_transmission | ✅ Complete KHR_materials_unlit | ✅ Complete KHR_materials_variants | ✅ Complete KHR_materials_volume | ✅ Partial 2 +KHR_mesh_quantization | ✅ Complete KHR_texture_transform | ✅ Complete \[1\] Spotlight cone falloff is ignored.