You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
"is holding" should be doable, I'll need to take a look
"is looking at" is more complex because of how we define "looking at"... right now we only know entities by their origin (see autoaim ent), which isn't necessarily in the middle. also needs epsilon.
just checked, "is holding" is super doable with optional ent argument
for the record: player m_hUseEntity and m_hAttachedObject are ehandles to the pickup controller and to the held object respectively. pickup controller then has m_grabController which also has m_attachedEntity
I want to see if we can somehow add:
I keep getting a relatively random desync where a cube won't always go through a portal in time even though position and angle checks pass.
The text was updated successfully, but these errors were encountered: