diff --git a/CHANGELOG b/CHANGELOG index b599219fa..ea03b299d 100644 --- a/CHANGELOG +++ b/CHANGELOG @@ -1,3 +1,11 @@ +version 1.5.0 +. [FIX] Updated to use and produce cocos2d-objc 3.4.9 projects +. [FIX] Unit tests are working +. [FIX] Menu "Select Behind" is no more crashing the application +. [REMOVED] Removed all java, android and SpriteKit references +. [REMOVED] Removed tracking request to spritebuilder.com website +. [REMOVED] Removed registration window at startup + version 3.0-alpha4 1-May-2013 . [NEW] Publish and run in browser . [NEW] Improved autocomplete in text editor diff --git a/README.md b/README.md index 4bd35ccfc..eee295477 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ # SpriteBuilder -SpriteBuilder is the first game development suite for rapidly building native iOS and Android games with Objective-C and Xcode. SpriteBuilder is free and open source (MIT licensed) and available for download in the [Mac App Store](https://itunes.apple.com/us/app/spritebuilder/id784912885?mt=12). +SpriteBuilder is the first game development suite for rapidly building native iOS games with Objective-C and Xcode. SpriteBuilder is free and open source (MIT licensed) and available for download in the [Mac App Store](https://itunes.apple.com/us/app/spritebuilder/id784912885?mt=12). Core Features: @@ -11,17 +11,17 @@ Core Features: * Asset management & sprite sheet generation * Tools for localization -For more info, please visit [spritebuilder.com](http://spritebuilder.com). +For more info, please visit [http://forum.spritebuilder.com](http://forum.spritebuilder.com). ## Getting started with the source Change directory into the top (this) directory of SpriteBuilder and run: - git clone https://github.com/apportable/SpriteBuilder + git clone https://github.com/oxeron/SpriteBuilder cd SpriteBuilder git submodule update --init --recursive cd scripts - ./build_distribution.py --version 1.x + ./build_distribution.py --version 1.5.0 You need to use the BuildDistribution.sh script the first time you build SpriteBuilder, after that you can build it from within Xcode. @@ -40,10 +40,12 @@ Copyright © 2012-2013 Zynga Inc. Copyright © 2013 Apportable Inc. +Copyright © 2016 Oxeron SARL. + Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. -SpriteBuilder: www.spritebuilder.com +SpriteBuilder Support: http://forum.spritebuilder.com