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The admins for my server have had to nerf the gear issued for the fights due to players getting the gear and then not teleporting. I have been trying to get this compiled but it is a fair learning curve and my head is not bloody enough. In the mean time, is there any reason that is DeathmatchEvent.cpp that the GiveEventPlayersEquipment is called in the TeleportingPlayers as opposed to the WaitForFight State? Snipit of the change I am thinking of from "DeathmathcEvent.cpp"
The text was updated successfully, but these errors were encountered:
Hi all,
The admins for my server have had to nerf the gear issued for the fights due to players getting the gear and then not teleporting. I have been trying to get this compiled but it is a fair learning curve and my head is not bloody enough. In the mean time, is there any reason that is DeathmatchEvent.cpp that the GiveEventPlayersEquipment is called in the TeleportingPlayers as opposed to the WaitForFight State? Snipit of the change I am thinking of from "DeathmathcEvent.cpp"
The text was updated successfully, but these errors were encountered: