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Frame_AboutFrame.lua
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Frame_AboutFrame.lua
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--[[--------------------------------------------------
Connection:
--]]--------------------------------------------------
--local VGuide = VGuide
Dv(" VGuide Frame_AboutFrame.lua Start")
objAboutFrame = {}
objAboutFrame.__index = objAboutFrame
--function objAboutFrame:new(fParent, tTexture, sCharInfo)
function objAboutFrame:new(fParent, tTexture, oSettings)
fParent = fParent or nil
local obj = {}
setmetatable(obj, self)
--local version = GetAddOnMetadata("VanillaGuide", "Version")
local version = GetAddOnMetadata("VanillaGuide", "Version")
local sAboutTextHorde = "|cccff1919Vanilla|ccceeeeeeGuide" ..
" |ccca1a1a1v|ccc4a4aa1" .. version .. "|r" ..
"\n\n\n|ccca1a1a1A 'remake' of the original|r" ..
"\n|cccff1919J|ccceeeeeeoana`s |cccff1919Horde|ccceeeeee Leveling Guide.|r" ..
"\n|ccca1a1a1in an in-game addon.\n" ..
"\n Made in |ccca11919mrmr|r|ccca1a1a1!|r"
local sAboutTextAlliance = "|cccff1919Vanilla|ccceeeeeeGuide" ..
" |ccca1a1a1v|ccc4a4aa1" .. version .. "|r" ..
"\n\n\n|ccca1a1a1A 'remake' of the original|r" ..
"\n|ccc3939aaB|ccceeeeeerian |ccc3939aaKopps|ccceeeeee Leveling Guide.|r" ..
"\n|ccca1a1a1in an in-game addon.\n" ..
"\n Made in |ccca11919mrmr|r|ccca1a1a1!|r"
local sAboutText = ""
local tCharInfo = oSettings:GetSettingsCharInfo()
if tCharInfo.Faction == "Horde" then
sAboutText = sAboutTextHorde
else
sAboutText = sAboutTextAlliance
end
local function Render_AF(fParent, tTexture, sName)
local frame = CreateFrame("Frame", sName)
frame:SetFrameStrata("TOOLTIP")
frame:SetFrameLevel(8)
frame:SetWidth(195)
frame:SetHeight(125)
frame:SetScale(1)
frame:SetPoint("BOTTOMLEFT", fParent, "TOPLEFT", 0, 10)
frame:SetBackdrop(tTexture.BACKDROP)
frame:SetBackdropColor(.01, .01, .01, .99)
frame:SetMovable(true)
frame:EnableMouse(true)
frame:SetClampedToScreen(true)
frame:RegisterForDrag("LeftButton")
return frame
end
local function Render_AFCloseButton(tParent, tTexture, sName)
local btn = CreateFrame("Button", sName, tParent)
btn:SetWidth(16)
btn:SetHeight(16)
btn:SetNormalTexture(tTexture.B_CLOSE.NORMAL)
btn:SetPushedTexture(tTexture.B_CLOSE.PUSHED)
btn:SetHighlightTexture(tTexture.B_CLOSE.HIGHLIGHT)
btn:SetPoint("TOPRIGHT", tParent, "TOPRIGHT", - 5, - 5)
return btn
end
local function Render_AFLabel(tParent, sName, sText)
local fs = tParent:CreateFontString(sName, "ARTWORK", "GameFontNormalSmall")
fs:SetPoint("CENTER", tParent, "CENTER", 0, 0)
fs:SetTextColor(.91, .79, .11, 1)
fs:SetJustifyH("CENTER")
fs:SetJustifyV("CENTER")
fs:SetText(sText)
return fs
end
-------------------------------
--- Creation
-------------------------------
obj.tWidgets = {}
-- About Frame
obj.tWidgets.frame_AboutFrame = Render_AF(fParent, tTexture, "VG_AboutFrame")
obj.tWidgets.button_CloseButton = Render_AFCloseButton(obj.tWidgets.frame_AboutFrame, tTexture, nil)
obj.tWidgets.fs_AboutFrame = Render_AFLabel(obj.tWidgets.frame_AboutFrame, nil, sAboutText)
-------------------------------
--- UI Events Handling
-------------------------------
obj.tWidgets.frame_AboutFrame:SetScript("OnMouseDown", function()
if arg1 == "LeftButton" and not this.isMoving then
this:StartMoving();
this.isMoving = true;
end
end)
obj.tWidgets.frame_AboutFrame:SetScript("OnMouseUp", function()
if arg1 == "LeftButton" and this.isMoving then
this:StopMovingOrSizing();
this.isMoving = false;
end
end)
obj.tWidgets.frame_AboutFrame:SetScript("OnHide", function()
if this.isMoving then
this:StopMovingOrSizing();
this.isMoving = false;
end
end)
obj.tWidgets.button_CloseButton:SetScript("OnClick", function()
local frame = this:GetParent()
frame:Hide()
end)
-------------------------------
--- Initialization
-------------------------------
obj.tWidgets.frame_AboutFrame:Hide()
--obj.tWidgets.frame_AboutFrame:Show()
obj.ShowFrame = function(self)
local f = obj.tWidgets.frame_AboutFrame
if not f:IsVisible() then
f:Show()
end
end
obj.HideFrame = function(self)
local f = obj.tWidgets.frame_AboutFrame
if f:IsVisible() then
f:Hide()
end
end
return obj
end
Dv(" VGuide Frame_AboutFrame.lua End")