-
Notifications
You must be signed in to change notification settings - Fork 1
/
init.lua
978 lines (861 loc) · 32.4 KB
/
init.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
--denaid mod for minetest 0.4.12
--areas-like protection of areas, with specific rulesets for players and deny permission to enter area
denaid_areas={};
denaid={}
--==API FUNCTIONS==--
--[[
----common functions----
function denaid.get_areas_at(pos)
returns a list of area-ids which are present at the position pos. Only areas with the same, highest priority at the position are returned (this is usually 1 area, but can be more).
----whole area manipulation----
function denaid.add_area(name, owner, fullname, coord1, coord2, priority)
Adds an area. All parameters are required. Area mustn't exist, if it exists, a warning will be printed and nothing will happen. Returns true on success.
function denaid.edit_area(name, owner, fullame, coord1, coord2, priority)
Edits an area. Parameters can be nil, then the previous value is taken. Will show a warning and add the area if it does not exist. Returns true on success.
function denaid.delete_area(name)
Deletes Area with ID. All information is lost then. Will always succeed. Returns true on success.
function denaid.get_area(name)
Returns Area table with ID name, or nil if not existing. Can be used to check whether an area exists, and retrieves the table. There is no setter.
----area option manipulation----
function denaid.set_area_pvp(areaid, pvp)
sets if pvp is enabled in area. Returns true on success.
function denaid.set_area_monsters(areaid, monsters)
sets if monsters are allowed in area. Returns true on success.
function denaid.get_area_options(areaid)
returns pvp, monsters settings of area in this order as 2 return parameters or nil, nil, true if area does not exist.
----area ruleset manipulation----
function denaid.get_rulesets(areaid)
returns all rulesets of an area. should not be used, except to count the rulesets of an area.
function denaid.get_ruleset_by_index(areaid, index)
returns ruleset with specific index of the area. If no index given, return last ruleset.
function denaid.set_ruleset_by_index(areaid, index, ruleset)
sets ruleset to index position. will overwrite, not insert. If no index given, replaces last ruleset. checks for possible identifier conflicts. returns true on success.
function denaid.insert_ruleset_to_index(areaid, ruleset [, index])
inserts ruleset at specified index. checks for identifier conflicts. If no index given, appends as last ruleset. returns true on success.
function denaid.get_ruleset(areaid, identifier)
gets the ruleset with the specific identifier string.
function denaid.set_ruleset(areaid, ruleset)
replaces the ruleset with the same identifier as the one in the passed ruleset by the passed ruleset. will return true on success.
function denaid.set_ruleset_at_index(areaid, identifier, index)
removes the ruleset with identifier from its current position and inserts it at index position. if index is nil, inserts at the end. returns true on success.
function denaid.remove_ruleset_by_index(areaid, index)
removes the ruleset at index. returns the removed ruleset on success. If index is nil, remove last ruleset.
function denaid.remove_ruleset(areaid, identifier)
removes the ruleset that has this identifier. Returns the removed ruleset.
function denaid.clear_rulesets(areaid)
deletes all rulesets of the area. returns a list of all removed rulesets.
area rulesets are represented as tables with the following elements:
------players: string players separated by semicola or spaces, or @a for all players.
------enter: bool may enter
------use: allow right click on blocks / inventory transactions
------build: allow building/harvesting
------identifier: can be nil, used to identify rulesets.
The user interface offers no way to edit identifiers!
]]--
--==END OF API FUNCTIONS==--
-- Boilerplate to support localized strings if intllib mod is installed.
local S
if minetest.get_modpath("intllib") then
S = intllib.Getter()
else
-- If you use insertions, but not insertion escapes this will work:
S = function(s,a,...)a={a,...}return s:gsub("@(%d+)",function(n)return a[tonumber(n)]end)end
end
--API stuff implementations(if not further below)
denaid.delete_area=function(name)
denaid_areas[name]=nil
return true
end
denaid.get_area=function(name)
return denaid_areas[name]
end
--
function denaid.set_area_pvp(areaid, pvp)
if not denaid_areas[areaid] then return false end
denaid_areas[areaid].pvp=pvp
return true
end
function denaid.set_area_monsters(areaid, monsters)
if not denaid_areas[areaid] then return false end
denaid_areas[areaid].monsters=monsters
return true
end
function denaid.get_area_options(areaid)
if not denaid_areas[areaid] then return nil, nil, true end
return denaid_areas[areaid].pvp, denaid_areas[areaid].monsters
end
----area ruleset manipulation----
function denaid.get_rulesets(areaid)
if not denaid_areas[areaid] then print("[denaid]No such Area: "..areaid.."!") return false end
return denaid_areas[areaid].rulesets
end
function denaid.get_ruleset_by_index(areaid, index)
if not (denaid_areas[areaid] and denaid_areas[areaid].rulesets) then print("[denaid]No such Area: "..areaid.."!") return false end
return denaid_areas[areaid].rulesets[index or #denaid_areas[areaid].rulesets]
end
function denaid.set_ruleset_by_index(areaid, index, ruleset)
if not (denaid_areas[areaid] and denaid_areas[areaid].rulesets) then print("[denaid]No such Area: "..areaid.."!") return false end
if denaid.get_area_ruleset_ident_index(denaid_areas[areaid].rulesets, ruleset.identifier)~=index then
print("[denaid]Identifier conflict!")
return false
end
denaid_areas[areaid].rulesets[index or #denaid_areas[areaid].rulesets]=ruleset
return true
end
function denaid.insert_ruleset_to_index(areaid, ruleset, index)
if not (denaid_areas[areaid] and denaid_areas[areaid].rulesets) then print("[denaid]No such Area: "..areaid.."!") return false end
if denaid.get_area_ruleset_ident_index(denaid_areas[areaid].rulesets, ruleset.identifier) then
print("[denaid]Identifier conflict!")
return false
end
table.insert(denaid_areas[areaid].rulesets, ruleset, index)--index will be nil, so no third param.
return true
end
function denaid.get_ruleset(areaid, identifier)
if not (denaid_areas[areaid] and denaid_areas[areaid].rulesets) then print("[denaid]No such Area: "..areaid.."!") return false end
local indx=denaid.get_area_ruleset_ident_index(denaid_areas[areaid].rulesets, identifier)
if not indx then return nil end
return denaid_areas[areaid].rulesets[indx]
end
function denaid.set_ruleset(areaid, ruleset)
if not (denaid_areas[areaid] and denaid_areas[areaid].rulesets) then print("[denaid]No such Area: "..areaid.."!") return false end
local indx=denaid.get_area_ruleset_ident_index(denaid_areas[areaid].rulesets, ruleset.identifier)
if not indx then return false end
denaid_areas[areaid].rulesets[indx]=ruleset
return true
end
function denaid.set_ruleset_at_index(areaid, identifier, index)
if not (denaid_areas[areaid] and denaid_areas[areaid].rulesets) then print("[denaid]No such Area: "..areaid.."!") return false end
local indx=denaid.get_area_ruleset_ident_index(denaid_areas[areaid].rulesets, identifier)
if not indx then return false end
local rls=table.remove(denaid_areas[areaid].rulesets, indx)
denaid.insert_ruleset_to_index(areaid, rls, index)
return true
end
function denaid.remove_ruleset_by_index(areaid, index)
if not (denaid_areas[areaid] and denaid_areas[areaid].rulesets) then print("[denaid]No such Area: "..areaid.."!") return false end
return table.remove(denaid_areas[areaid].rulesets, indx)
end
function denaid.remove_ruleset(areaid, identifier)
if not (denaid_areas[areaid] and denaid_areas[areaid].rulesets) then print("[denaid]No such Area: "..areaid.."!") return false end
local indx=denaid.get_area_ruleset_ident_index(denaid_areas[areaid].rulesets, identifier)
if not indx then return false end
return table.remove(denaid_areas[areaid].rulesets, indx)
end
function denaid.clear_rulesets(areaid)
if not (denaid_areas[areaid] and denaid_areas[areaid].rulesets) then print("[denaid]No such Area: "..areaid.."!") return false end
local rem=denaid_areas[areaid].rulesets
denaid_areas[areaid].rulesets={}
return rem
end
--end api implementations
--load initially
denaid.fpath=minetest.get_worldpath().."/denaid_areas"
local file, err = io.open(denaid.fpath, "r")
if not file then
denaid_areas = denaid_areas or {}
local er=err or "Unknown Error"
print("[denaid]Failed loading denaid areas file "..er)
else
denaid_areas = minetest.deserialize(file:read("*a"))
if type(denaid_areas) ~= "table" then
denaid_areas={}
end
file:close()
end
denaid.save = function()
local datastr = minetest.serialize(denaid_areas)
if not datastr then
minetest.log("error", "[denaid] Failed to serialize area data!")
return
end
local file, err = io.open(denaid.fpath, "w")
if err then
return err
end
file:write(datastr)
file:close()
end
--table, ids are identifier strings.
----name:identifier of area
----fname:full name of area
----owner:player name of owner
----coord1:x/y/z minimum coords
----coord2:x/y/z maximum coords
----priority:number, tells if some area is superior to another
----pvp:boolean if it is enabled
----monsters: alow monster spawning
----rulesets:table
------players: string players separated by semicola, or @a
------enter: bool may enter
------use: allow richt klick on blocks / inventory transactions
------build: allow building/harvesting
------identifier: can be nil, used by api.
--if no rulesets are applying:no entry, no build, no use
--denaid.check_permission(action, pname, areaids)
--where action is one of "use", "enter", "build"
--areaids should be a ipairable table
--returns: true or (false and a message)
denaid.check_permission=function(action, pname, areaid)
if minetest.check_player_privs(pname, {denaid_bypass=true}) then
return true
end
local action_n=action..""
--if action=="inv" then
-- action_n="use"
--end
--print("[denaid]checkpermission action="..action.." pname="..pname.." areaids:"..dump(areaids));
local all_allow=true
local ar=denaid_areas[areaid];
if not ar then
print("[denaid]Area not found:"..areaid);
return true
end
if ar.owner~=pname then
if not (action_n=="enter" and string.match(areaid, "^_.+") and ar.priority==2) then--this is a self-protected area
if not ar.rulesets then
ar.rulesets={}
end
--if #ar.rulesets==0 then ---this is useless
-- return false, string.format(denaid.falsemessages[action], ar.fname).."(no rulesets.)"
--end
local applied=false
for _,rule in ipairs(ar.rulesets) do
if rule.inv~=true then rule.inv=false end
if not applied and denaid.rule_applies(rule.players, pname, ar.owner) then
local allow= rule[action_n]
all_allow=all_allow and allow
--goto end
applied=true
end
end
--if no ruleset applies: deny action
if not applied then
all_allow=false
end
end
--::end::
else
all_allow=true
end
return all_allow
end
denaid.rule_applies=function(rulestr, pname, owner)--owner is used to notify when there are misconfigured rulesets (currently it is not possible to produce such things, so it is ignored.)
--print("[denaid][debug]rule applies: >"..rulestr.."< on >"..pname.."<")
if rulestr=="@a" then
return true
else
--print("[denaid][debug]rule applies in else: >"..rulestr.."< on >"..pname.."<")
for str in string.gmatch(rulestr, "([^;%s]+)") do
--print("[denaid][debug]check partstring: >"..str.."< on >"..pname.."<")
if(str==pname) then
--print("[denaid][debug]fit: >"..rulestr.."< part >"..str.."< on >"..pname.."<")
return true
end
end
end
return false
end
denaid.get_areas_at=function(pos)
local last_prior=0
local list_of_areaids={}
for ident, area in pairs(denaid_areas) do
if area then
--print("[denaid]area chk: "..ident.."->"..dump(area))
if denaid.area_here(area, pos) then
--print("[denaid]found area "..ident.." at position")
if area.priority>last_prior then
list_of_areaids={}
list_of_areaids[1]=ident
last_prior=area.priority
elseif area.priority==last_prior then
list_of_areaids[#list_of_areaids+1]=ident
end
end
end
end
return list_of_areaids
end
denaid.area_here=function(area, pos)
local px, py, pz = pos.x, pos.y, pos.z
local ap1, ap2 = area.coord1, area.coord2
if px >= ap1.x and px <= ap2.x and
py >= ap1.y and py <= ap2.y and
pz >= ap1.z and pz <= ap2.z then
return true
end
end
--callbacks
minetest.register_on_prejoinplayer(function(name, ip)
if name=="_NONAME" then return "Choose another name, this one is used internally." end
end)
--(former) position golbalstep
denaid.save_cntdn=10
minetest.register_globalstep(function(dtime)
--and it will save everything
if denaid.save_cntdn<=0 then
denaid.save()
denaid.save_cntdn=10 --10 seconds interval!
end
denaid.save_cntdn=denaid.save_cntdn-dtime
end)
denaid.fs_message=function(pname, msg)
minetest.show_formspec(pname, "denaidmessage", "size[10,1]label[0.2,0.2;"..msg.."]")
end
--[[
name="test",
owner="orwell",
fname="Test",
coord1={x=0, y=0, z=0},
coord2={x=100, y=100, z=100},
priority=0,
pvp=true,
monsters=false,
rulesets={
]]
--returns true or false and an error message
denaid.add_area=function(name, owner, fname, coord1, coord2, priority)
if denaid_areas[name] then
print("[denaid]Failed adding area "..name..": Name is already given.")
return false
end
if not (name and owner and fname and coord1 and coord2 and priority) then
print("[denaid]Area not created, because at least one parameter was nil\nParameters were (in order name, owner, fname, coord1, coord2, priority):\n",name, owner, fname, coord1, coord2, priority)
return false
end
denaid_areas[name]={
name=name,
owner=owner,
fname=fname,
coord1=coord1,
coord2=coord2,
priority=priority,
pvp=true,
monsters=true,
rulesets={}
}
return true
end
denaid.edit_area=function(name, owner, fname, coord1, coord2, priority)
if not denaid_areas[name] then
print("[denaid]Area "..name.." doesn't exist. Will add the area now.")
return denaid.add_area(name, owner, fname, coord1, coord2, priority)
end
local old=denaid_areas[name]
denaid_areas[name]={
name=name or old.name,
owner=owner or old.owner,
fname=fname or old.fname,
coord1=coord1 or old.coord1,
coord2=coord2 or old.coord2,
priority=priority or lod.priority,
pvp=old.pvp,
monsters=old.monsters,
rulesets=old.rulesets
}
return true
end
--commands for the admin
core.register_chatcommand("denaid_info", {
params = "areaid",
description = "show info of area",
privs = {},
func = function(name, param)
denaid.show_info_form(name, param)
end,
})
--these are deprecated as there is a formspec for that.
core.register_chatcommand("denaid_add", {
params = "areaid:owner:disp-name:x,y,z:x,y,z:priority",
description = "add area",
privs = {denaid_admin=true},
func = function(name, param)
local name, owner, fname, x1, y1, z1, x2, y2, z2, priority=string.match(param, "([^:]+):([^:]+):([^:]+):([^:,]+),([^:,]+),([^:,]+):([^:,]+),([^:,]+),([^:,]+):([^:]+)")
if not (name and owner and fname and x1 and y1 and z1 and x2 and x2 and z2 and priority) then
return true, "Failed, wrong syntax"
end
local coord1, coord2={x=x1+0, y=y1+0, z=z1+0}, {x=x2+0, y=y2+0, z=z2+0}
suc, err=denaid.add_area(name, owner, fname, coord1, coord2, priority)
if not suc then
return true, err
end
return true, "successful."
end,
})
core.register_chatcommand("denaid_edit", {
params = "areaid:owner:disp-name:x,y,z:x,y,z:priority",
description = "edit area things. write ~ to keep old value",
privs = {denaid_admin=true},
func = function(name, param)
local name, owner, fname, x1, y1, z1, x2, y2, z2, priority=string.match(param, "([^:]+):([^:]+):([^:]+):([^:,]+),([^:,]+),([^:,]+):([^:,]+),([^:,]+),([^:,]+):([^:]+)")
if not (name and owner and fname and x1 and y1 and z1 and x2 and x2 and z2 and priority) then
return true, "Failed, wrong syntax"
end
local ar=denaid_areas[name]
if owner~="~" then ar.owner=owner end
if fname~="~" then ar.fname=fname end
if priority~="~" then ar.priority=priority end
if x1~="~" then ar.coord1.x=x1 end
if y1~="~" then ar.coord1.y=y1 end
if z1~="~" then ar.coord1.z=z1 end
if x2~="~" then ar.coord2.x=x2 end
if y2~="~" then ar.coord2.y=y2 end
if z2~="~" then ar.coord2.z=z2 end
return true, "done."
end,
})
--gui system for the admin stuff(meaning area edit dialog)
denaid.coord_a={}
denaid.coord_b={}
denaid.coord_c={}
denaid.coord_d={}
--tables for setcoord. up to 4 coordinates are saveable.
core.register_chatcommand("denaid_coord_a", {
params = "",
description = S("Set coordinate @1", "A"),
privs = {denaid_admin=true},
func = function(name, param)
denaid.coord_a[name]=denaid.roundcoord(minetest.get_player_by_name(name):getpos())
return true, S("Coordinate @1 has been set to @2", "A", minetest.pos_to_string(denaid.coord_a[name]))
end,
})
core.register_chatcommand("denaid_coord_b", {
params = "",
description = S("Set coordinate @1", "B"),
privs = {denaid_admin=true},
func = function(name, param)
denaid.coord_b[name]=denaid.roundcoord(minetest.get_player_by_name(name):getpos())
return true, S("Coordinate @1 has been set to @2", "B", minetest.pos_to_string(denaid.coord_a[name]))
end,
})
core.register_chatcommand("denaid_coord_c", {
params = "",
description = S("Set coordinate @1", "C"),
privs = {denaid_admin=true},
func = function(name, param)
denaid.coord_c[name]=denaid.roundcoord(minetest.get_player_by_name(name):getpos())
return true, S("Coordinate @1 has been set to @2", "C", minetest.pos_to_string(denaid.coord_a[name]))
end,
})
core.register_chatcommand("denaid_coord_d", {
params = "",
description = S("Set coordinate @1", "D"),
privs = {denaid_admin=true},
func = function(name, param)
denaid.coord_d[name]=denaid.roundcoord(minetest.get_player_by_name(name):getpos())
return true, S("Coordinate @1 has been set to @2", "D", minetest.pos_to_string(denaid.coord_a[name]))
end,
})
--main command for admin area management!
core.register_chatcommand("denaid", {
params = "areaid",
description = "open edit form",
privs = {denaid_admin=true},
func = function(name, param)
denaid.editorformspec(param, name)
end,
})
minetest.register_privilege("denaid_admin", {
description = "Admin for denaid-areas."
})
denaid.roundcoord=function(pos)
return {x=math.floor(pos.x+0.5), y=math.floor(pos.y+0.5), z=math.floor(pos.z+0.5)}
end
--areaid:owner:disp-name:x,y,z:x,y,z:priority
denaid.editorformspec=function(areaid, pname, over_c1, over_c2)
local c1, c2, owner, disp_name, priority, infotext
if areaid and denaid_areas[areaid] then
local ar=denaid_areas[areaid]
c1=ar.coord1
c2=ar.coord2
owner=ar.owner
disp_name=ar.fname
priority=ar.priority
infotext=S("Loaded area @1", areaid)
else
infotext=S("An area with this ID does not exist, 'write' will create it.")
c1={x=0, y=0, z=0}
c2={x=0, y=0, z=0}
owner=S("nobody")
disp_name=S("New Area")
priority=0
areaid=""
end
if over_c1 then
c1=over_c1
end
if over_c2 then
c2=over_c2
end
minetest.show_formspec(pname, "denaideditor", [[
size[10,10]
field[1,2;1,1;c1x;C1 x;]]..c1.x..[[] field[2,2;1,1;c1y;y;]]..c1.y..[[] field[3,2;1,1;c1z;z;]]..c1.z..[[]
button[4,2;1,1;c1a;<a] button[5,2;1,1;c1b;<b] button[6,2;1,1;c1c;<c] button[7,2;1,1;c1d;<d]
field[1,4;1,1;c2x;c2 x;]]..c2.x..[[] field[2,4;1,1;c2y;y;]]..c2.y..[[] field[3,4;1,1;c2z;z;]]..c2.z..[[]
button[4,4;1,1;c2a;<a] button[5,4;1,1;c2b;<b] button[6,4;1,1;c2c;<c] button[7,4;1,1;c2d;<d]
field[1,6;5,1;owner;]]..S("Owner")..";"..owner..[[]
field[1,7;5,1;disp_name;]]..S("Display name")..";"..disp_name..[[]
field[6,6;3,1;priority;]]..S("Priority")..";"..priority..[[]
field[1,8;5,1;areaid;]]..S("ID to edit/add/load")..";"..areaid..[[]
button[1,9;3,1;wri;]]..S("Write").."]"..
"button[4,9;3,1;get;"..S("Load").."]"..
"button[7,9;3,1;inf;"..S("Area setup").."]"..
"button[7,8;3,1;del;"..S("Delete").."]"..
"label[1,0;"..infotext.."]")
end
denaid.editorformspec_handler=function(pname, fields)
if minetest.check_player_privs(pname, {denaid_admin=true}) then
if fields.get then
denaid.editorformspec(fields.areaid, pname)
return
end
if fields.inf then
denaid.show_info_form(pname, fields.areaid)
return
end
if fields.del then
denaid_areas[fields.areaid]=nil
denaid.fs_message(pname, S("Deleted @1",fields.areaid))
return
end
---abcd stuff.
--1st: get original coords from fields
local o1, o2=
{x=(fields.c1x or 0)+0, y=(fields.c1y or 0)+0, z=(fields.c1z or 0)+0},
{x=(fields.c2x or 0)+0, y=(fields.c2y or 0)+0, z=(fields.c2z or 0)+0}
--2nd: actually show it
if fields.c1a then
denaid.editorformspec(fields.areaid, pname, denaid.coord_a[pname], o2)
end
if fields.c2a then
denaid.editorformspec(fields.areaid, pname, o1, denaid.coord_a[pname])
end
if fields.c1b then
denaid.editorformspec(fields.areaid, pname, denaid.coord_b[pname], o2)
end
if fields.c2b then
denaid.editorformspec(fields.areaid, pname, o1, denaid.coord_b[pname])
end
if fields.c1c then
denaid.editorformspec(fields.areaid, pname, denaid.coord_c[pname], o2)
end
if fields.c2c then
denaid.editorformspec(fields.areaid, pname, o1, denaid.coord_c[pname])
end
if fields.c1d then
denaid.editorformspec(fields.areaid, pname, denaid.coord_d[pname], o2)
end
if fields.c2d then
denaid.editorformspec(fields.areaid, pname, o1, denaid.coord_d[pname])
end
if fields.wri then -- or fields.c1a or fields.c1b or fields.c1c or fields.c1d or fields.c2a or fields.c2b or fields.c2c or fields.c2d then
--print(dump(denaid_areas))
denaid.lastareabackup=denaid_areas[fields.areaid]
if not denaid_areas[fields.areaid] then
denaid_areas[fields.areaid]={}
denaid_areas[fields.areaid].rulesets={}
denaid_areas[fields.areaid].pvp=false
denaid_areas[fields.areaid].monsters=false
end
local sortc1, sortc2=denaid.sort_coords(o1, o2)
denaid_areas[fields.areaid].owner=fields.owner
denaid_areas[fields.areaid].priority=fields.priority+0
denaid_areas[fields.areaid].fname=fields.disp_name
denaid_areas[fields.areaid].coord1=sortc1
denaid_areas[fields.areaid].coord2=sortc2
--print(dump(denaid_areas))
end
end
denaid_areas[""]=nil
end
denaid.sort_coords=function(c1, c2)
return
{x=math.min(c1.x, c2.x), y=math.min(c1.y, c2.y), z=math.min(c1.z, c2.z)},
{x=math.max(c1.x, c2.x), y=math.max(c1.y, c2.y), z=math.max(c1.z, c2.z)}
end
--gui system
--forms:
--[[
denaidinfo_<areaid> :displaying information, edit rulesets.
admin_<areaid> :administration dialog for areas, to set position, name and other stuff.
addarea_<posx1>_<posz1>_<posx2>_<posz2> :area add. for the not yet implemented self-protection.
]]--
local tfback={}
tfback["true"]=true
tfback["false"]=false
tfback[true]=true
tfback[false]=false
denaid.show_info_form=function(player, areaid)
local areadef=denaid_areas[areaid]
if not areadef then return end
if not areadef.rulesets then areadef.rulesets={} end
local rulesetstr=""
local first=true
for _,ruleset in ipairs(areadef.rulesets) do
if ruleset.inv==nil then ruleset.inv=false end--compatibility
local enter, use, build, inv={}, {}, {}, {}
enter[true], use[true], build[true], inv[true]=S("E"), S("A"), S("B"), S("I")
enter[false], use[false], build[false], inv[false]="-", "-", "-", "-"
local rule=enter[ruleset.enter].." "..use[ruleset.use].." "..inv[ruleset.inv].." "..build[ruleset.build].." "..ruleset.players
if first then
rulesetstr=rule
first=false
else
rulesetstr=rulesetstr..","..rule
end
end
local trfa={}
trfa[true]="true"
trfa[false]="false"
local formtext="size[5.5,8]label[0,0;"..areadef.fname.." ("..areaid..")]label[0,0.5;"..minetest.pos_to_string(areadef.coord1).." <-> "..minetest.pos_to_string(areadef.coord2).."]checkbox[0,1;pvp;"..S("PvP")..";"..trfa[areadef.pvp].."]checkbox[0,1.5;monsters;"..S("Allow Mob Spawning")..";"..trfa[areadef.monsters].."]"..
"label[0,2.5;"..S("Enter Activate Inventory Build Players").."]textlist[0,3;5,4.5;rulesets;"..rulesetstr..";0;false]"
if minetest.check_player_privs(player, {denaid_admin=true}) or areadef.owner==player then
formtext=formtext.."button[0,7.5;2.5,1;addruleset;"..S("Add ruleset").."]button[2.5,7.5;3,1;remruleset;"..S("Remove ruleset").."]"
end
minetest.show_formspec(player, "denaidinfo_"..areaid, formtext)
end
denaid.show_ruleset_edit_form=function(player, areaid, ruleindex)
local areadef=denaid_areas[areaid]
if not areadef then return end
if not areadef.rulesets then areadef.rulesets={} end
local ruleset=areadef.rulesets[ruleindex]
if not ruleset then return end
local trfa={}
trfa[true]="true"
trfa[false]="false"
if ruleset.inv==nil then ruleset.inv=false end--compatibility
local formtext="size[7,6]field[1,1;6,1;players;"..S("Players (separate with spaces, use @1a to address all)", "@")..";"..ruleset.players.."]"..
"checkbox[0,2;enter;"..S("Allow entering")..";"..trfa[ruleset.enter].."]"..
"checkbox[0,2.5;use;"..S("Allow right-clicking nodes")..";"..trfa[ruleset.use].."]"..
"checkbox[0,3;inv;"..S("Allow modifying inventories")..";"..trfa[ruleset.inv].."]"..
"checkbox[0,3.5;build;"..S("Allow building")..";"..trfa[ruleset.build].."]"..
"button[0,5;4,1;save;"..S("Save").."]"
minetest.show_formspec(player, "denaidruleedit_"..areaid..":"..ruleindex, formtext)
end
denaid.show_ruleset_add_form=function(pname, areaid, ruleindex)
local areadef=denaid_areas[areaid]
if not areadef then return end
if not areadef.rulesets then areadef.rulesets={} end
local rulesetstr=""
for _,ruleset in ipairs(areadef.rulesets) do
local enter, use, build, inv={}, {}, {}, {}
enter[true], use[true], build[true], inv[true]="Z", "A", "B", "I"
enter[false], use[false], build[false], inv[false]="-", "-", "-", "-"
local rule=enter[ruleset.enter].." "..use[ruleset.use].." "..inv[ruleset.use].." "..build[ruleset.build].." "..ruleset.players
rulesetstr=rulesetstr..rule..","
end
if rulesetstr=="" then
table.insert(denaid_areas[areaid].rulesets, {
players="@a",
enter=true,
use=true,
build=true,
inv=true
})
denaid.show_ruleset_edit_form(pname, areaid, 1)
return
else
rulesetstr=rulesetstr..S("behind all others")
end
local trfa={}
trfa[true]="true"
trfa[false]="false"
local formtext="size[5,8]label[0,0;"..areadef.fname.." ("..areaid..")]label[0,1;"..S("Double-click new position").."]"..
"label[0,2;"..S("Enter Activate Inventory Build Players").."]textlist[0,3;5,5;rulesets;"..rulesetstr..";0;false]"
minetest.show_formspec(pname, "denaidruleadd_"..areaid, formtext)
end
denaid.show_ruleset_remove_form=function(player, areaid, ruleindex)
local areadef=denaid_areas[areaid]
if not areadef then return end
if not areadef.rulesets then areadef.rulesets={} end
local rulesetstr=""
local first=true
for _,ruleset in ipairs(areadef.rulesets) do
local enter, use, build, inv={}, {}, {}, {}
enter[true], use[true], build[true], inv[true]="Z", "A", "B", "I"
enter[false], use[false], build[false], inv[false]="-", "-", "-", "-"
local rule=enter[ruleset.enter].." "..use[ruleset.use].." "..inv[ruleset.use].." "..build[ruleset.build].." "..ruleset.players
if first then
rulesetstr=rule
first=false
else
rulesetstr=rulesetstr..","..rule
end
end
local trfa={}
trfa[true]="true"
trfa[false]="false"
local formtext="size[5,8]label[0,0;"..areadef.fname.." ("..areaid..")]label[0,1;"..S("Double-click entry to delete").."]"..
"label[0,2;"..S("Enter Activate Inventory Build Players").."]textlist[0,3;5,5;rulesets;"..rulesetstr..";0;false]"
minetest.show_formspec(player, "denaidruleremove_"..areaid, formtext)
end
denaid.fields=function(player, formname, fields)
--print("[denaid] formname "..formname)
local areaid=string.match(formname, "denaidinfo_(.+)")
if areaid then
--print("[denaid] accepting form")
if denaid_areas[areaid] then
--fields got send over
local ar=denaid_areas[areaid]
local pname=player:get_player_name()
if minetest.check_player_privs(pname, {denaid_admin=true}) or ar.owner==pname then
--do anything
if fields.pvp then
denaid_areas[areaid].pvp=tfback[fields.pvp]
end
if fields.monsters then
denaid_areas[areaid].monsters=tfback[fields.monsters]
end
if fields.rulesets then
local val=minetest.explode_textlist_event(fields.rulesets)
if val.type=="DCL" then
denaid.show_ruleset_edit_form(pname, areaid, val.index)
end
end
if fields.addruleset then
denaid.show_ruleset_add_form(pname, areaid)
end
if fields.remruleset then
denaid.show_ruleset_remove_form(pname, areaid)
end
else
denaid.fs_message(pname, S("You are not allowed to do this!"))
end
end
end
areaid=string.match(formname, "denaidruleadd_(.+)")
if areaid then
if denaid_areas[areaid] then
--fields got send over
local ar=denaid_areas[areaid]
local pname=player:get_player_name()
if minetest.check_player_privs(pname, {denaid_admin=true}) or ar.owner==pname then
--do anything
if fields.rulesets then
local val=minetest.explode_textlist_event(fields.rulesets)
if val.type=="DCL" then
table.insert(denaid_areas[areaid].rulesets, val.index, {
players="@a",
enter=true,
use=true,
build=true,
inv=true
})
denaid.show_ruleset_edit_form(pname, areaid, val.index)
end
end
else
denaid.fs_message(pname, S("You are not allowed to do this!"))
end
end
end
areaid=string.match(formname, "denaidruleremove_(.+)")
if areaid then
if denaid_areas[areaid] then
--fields got send over
local ar=denaid_areas[areaid]
local pname=player:get_player_name()
if minetest.check_player_privs(pname, {denaid_admin=true}) or ar.owner==pname then
--do anything
if fields.rulesets then
local val=minetest.explode_textlist_event(fields.rulesets)
if val.type=="DCL" then
table.remove(denaid_areas[areaid].rulesets, val.index)
denaid.show_info_form(pname, areaid)
end
end
else
denaid.fs_message(pname, S("You are not allowed to do this!"))
end
end
end
local inde
areaid, inde=string.match(formname, "denaidruleedit_([^:]+):(.+)")
if areaid then
local index=inde+0
if denaid_areas[areaid] then
--fields got send over
local ar=denaid_areas[areaid]
if not ar.rulesets[index] then return end
local pname=player:get_player_name()
if minetest.check_player_privs(pname, {denaid_admin=true}) or ar.owner==pname then
--do anything
if fields.players then
denaid_areas[areaid].rulesets[index].players=fields.players
end
if fields.enter then
denaid_areas[areaid].rulesets[index].enter=tfback[fields.enter]
end
if fields.use then
denaid_areas[areaid].rulesets[index].use=tfback[fields.use]
end
if fields.inv then
denaid_areas[areaid].rulesets[index].inv=tfback[fields.inv]
end
if fields.build then
denaid_areas[areaid].rulesets[index].build=tfback[fields.build]
end
if fields.save then
denaid.show_info_form(pname, areaid)
end
else
denaid.fs_message(pname, S("You are not allowed to do this!"))
end
end
end
if formname=="denaideditor" then
print("[denaid] editor formspec")
denaid.editorformspec_handler(player:get_player_name(), fields)
end
return false
end
minetest.register_on_player_receive_fields(denaid.fields)
--register tyrant integration!
tyrant.register_integration("denaid", {
get_all_area_ids=function()
return false, denaid_areas
end,
get_is_area_at=function(areaid, pos)
return denaid.area_here(denaid_areas[areaid], pos)
end,
get_area_priority=function(areaid)
if not denaid_areas[areaid] then error(areaid.." not found") end
return denaid_areas[areaid].priority
end,
check_permission=function(areaid, name, action)
if not name or name=="" then
name="_NONAME"
end
if action=="enter" or action=="inv" or action=="build" then
local allow=denaid.check_permission(action, name, areaid)
return allow
elseif action=="activate" then
local allow=denaid.check_permission("use", name, areaid)
return allow
elseif action=="pvp" then
local m=denaid_areas[areaid].pvp
return m, not m and S("PvP is not allowed here!")
end
return true--on action=="punch" and no player in pvp callback
end,
get_area_intersects_with=function(areaid, p1, p2)
local area=denaid_areas[areaid]
if not area then return false end
local pos1, pos2 = area.coord1, area.coord2
if (p1.x <= pos2.x and p2.x >= pos1.x) and
(p1.y <= pos2.y and p2.y >= pos1.y) and
(p1.z <= pos2.z and p2.z >= pos1.z) then
return true
end
return false
end,
is_hostile_mob_spawning_allowed=function(areaid)
return denaid_areas[areaid].monsters
end,
on_area_info_requested=function(areaid, player_name)
denaid.show_info_form(player_name, areaid)
end,
get_display_name=function(areaid)
return denaid_areas[areaid].fname
end
})