Suggestion for interface improvement #39
Replies: 5 comments 9 replies
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Hi
What do you mean? a separate window for properties? There are a total of 5 tabs, the default and most used are properties and fill. Do you need to flip through the tabs that often? Please explain how you want/expect the workflow to work.
Maybe ... I prefer the current color widget, a color wheel wastes space (imho). But if this is a popular request I can implement something.
This is probably something I can implement at some point. |
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Hello, thanks for answering me, I think I didn't explain my point about a
properties window, when I click on the object in Friction there are still
tabs to open, it would be much more interesting if only the attributes of
the objects appear. I'll leave some examples of what I meant. Thank you for
your attention, I hope I can help more.
[image: image.png]
It could appear like these examples below without tabs.
[image: image.png]
[image: image.png]
…On Wed, Aug 2, 2023 at 9:18 AM Ole-André ***@***.***> wrote:
Hi
It would be great to have an Attributes/Properties window, to facilitate
and speed up access without having to keep opening tabs
What do you mean? a separate window for properties?
There are a total of 5 tabs, the default and most used are properties and
fill.
[image: Screenshot from 2023-08-02 14-12-24]
<https://user-images.githubusercontent.com/34516798/257808518-8add6fac-d832-4004-9d83-5fa7bd1b50cc.png>
another incredible improvement would be a color wheel like inkscape
Maybe ... I prefer the current color widget, a color wheel wastes space.
another improvement would be a shortcut command for effects like the Fx
console that with ctrl+space opens this shortcut tab.
This is probably something we can implement at some point.
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I've only used Friction for about 10 minutes, but am immensely appreciative that it exists. I have decades of experience using Inkscape and other software for graphics and video editing, and I believe that Friction can become an incredibly-polished application if its UI/UX conventions are tightened up. The only real competitors to Friction, in my opinion, are paid websites like SVGator.com and Rive.app that charge $20 to $40 per month for basic features. So making Friction as enjoyable to use as possible has the real potential to disrupt the playing field. Just to validate my assumption that small improvements to UI/UX are impactful, please check this YouTube search for how to save hours of effort when editing videos in DaVinci Resolve. These videos are filled with tips and tricks that individually only save a few seconds here and there, but accumulate to hours when used on a consistent basis. The impact of small but meaningful improvements to UI/UX is real. I would like to propose centralizing (somewhere) some discussion around UI/UX improvements to Friction, so that we can keep this dialogue open. As an example, I can already envision a version of Friction that has the professional UI/UX of other software industry leaders, and I don't believe it would take huge amounts of effort to get there. Does anyone have suggestions about appropriate places to have these conversations? |
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@dejayc How about Discord or Telegram. Although Discord is more interesting for organizing rules and topics. |
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Btw, 0.9.6 will feature some UI layout changes, see screenshots: https://github.com/friction2d/friction2d.github.io/blob/main/_drafts/friction-096.md Will add documentation etc when I get the time. |
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Hello, I'm a Motion Designer and would like to make some suggestions that could greatly improve the interface for better usability. It would be great to have an Attributes/Properties window, to facilitate and speed up access without having to keep opening tabs, which is dated, another incredible improvement would be a color wheel like inkscape, to facilitate the application of colors and become more intuitive, another improvement would be a shortcut command for effects like the Fx console that with ctrl+space opens this shortcut tab.
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