Updating some icons #279
pgilfernandez
started this conversation in
Ideas
Replies: 4 comments 6 replies
-
Sure, updating some of the icons has been on my todo for a while. My only requirement is to keep them close to the blender icon "style", since we use many of them. Icons have their own repo: https://github.com/friction2d/friction-icon-theme |
Beta Was this translation helpful? Give feedback.
5 replies
-
Another proposal: |
Beta Was this translation helpful? Give feedback.
1 reply
-
Thanks for the PR's, I will merge them later today. |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
Hi!
After successfully compile Friction under macOS, I have been tinkering around and found out some icons don't fit... maybe it's just me (I'm designer) but I took my time to redesign some icons and test them... to me they are much better now.
Instead of just doing a PR I would like to share them with you here in case you don't really like them or just to discuss about it:
Alignment icons
I feel the weight of actual icons is to light compared with the rest of the GUI, I updated them all:
Main tools
Some icons come from old icons from Inkscape and the concepts they created. Now a days we know a better approach is to design icons with "what they really do" instead of trying to draw the "tools we use for creating"... I don't know if I'm explaining myself flat, so here is my proposal:
The point mode icon drinks from Illustrator idea of pointers but, now a days it explains very easily what it does "select and edit path" (nodes)...
The text tool also changed from "T" to "A" as that character feels more natural and not as "technical" as the "T". It also helps visually to swap from basic shapes as circles and squares and feel it more like a "text tool"...
Well, what do you think?
Indeed, they have been designed with Inkscape
Cheers
Beta Was this translation helpful? Give feedback.
All reactions