Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Feature: BFEntity Implementation #33

Open
GoosiferIO opened this issue Apr 14, 2024 · 0 comments · May be fixed by #40
Open

Feature: BFEntity Implementation #33

GoosiferIO opened this issue Apr 14, 2024 · 0 comments · May be fixed by #40
Assignees
Labels

Comments

@GoosiferIO
Copy link
Member

The BFEntity structure and its substructures represent the actual instances of placed actors (rather, entities) on the map. When a zoo is loaded, all instances pull from the stored *Types in memory, which in turn are values defined in configuration. These unique entity instances, however, offer properties for individual actors rather than groups.

This structure should have properties such as world coordinates, visibility, type pointers, current actions, and more.

@GoosiferIO GoosiferIO self-assigned this Apr 14, 2024
@GoosiferIO GoosiferIO changed the title BFEntity Implementation Feature: BFEntity Implementation Apr 14, 2024
@GoosiferIO GoosiferIO linked a pull request Apr 17, 2024 that will close this issue
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

Successfully merging a pull request may close this issue.

1 participant