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I suggest we add a new format in addons.make to follow this convention and is run via the projectGenerator and code implemented for this script within the projectGenerator in C++
Hey @danoli3 is this a valid syntax for makefile?
by the way I've been using a personal tool to make reproduceable recipes in projects, including local addons if needed (specific branch or commit)
Oh addons.make is not a real make file its interpreted by config.addons.mk so we can do whatever we want to it if we fix up parameters in the parsing of that file in core
Its used by the make system and the projectGenerator
Yeah in projectGenerator if you deleted an addon it would remove it from the addons.make file, but we can put if theres any extra code in it (params) to comment it out maybe to not lose any manually defined remotes
I forget this is not built into the project Generator already as I been using it for so long.
https://github.com/danoli3/ofxAddonScript
I suggest we add a new format in addons.make to follow this convention and is run via the projectGenerator and code implemented for this script within the projectGenerator in C++
Modifications to addons.make would allow for such definitions
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