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DIS: The Hidden Handbook

I Introduction

  1. DIS Background a. DIS Background b. DIS Tutorial Purpose c. Graphics d. Formats and Semantics (1278.1) e. Networking (1278.2) f. Planning and Management (1278.3) g. Verification, Validation, and Accreditation (VV&A), (1278.4) g. Parting Thoughts
  2. DIS History a. Formats and Semantics (1278.1) b. Networking (1278.2) c. Planning and Management (1278.3) d. Verification, Validation, and Accreditation (VV&A), (1278.4)
  3. DoD Simulation Standards a. DIS b. HLA i. Off-Site Tutorials ii. HLA and DIS iii. HLA and Simulation Size iv. Network Message Formats v. Conclusions c. TENA i. TENA Web Site ii. TENA License iii. Access iv. TENA Tutorial v. TENA Networking c. Web-LVC b. (Reference section)
  4. Distributed Simulation Terms a. Graphic display terms i. Analytical, No Display, Single Host ii. Anaylytical, Multiple Hosts iii. Command and Control Graphics iv. Virtual, Single Host v. Networked Virtual Environment vi. Augmented Reality vii. Video b. Summary

II. Networking 1. Networking a. TCP b. UDP c. Broadcast d. Multicast e. Web-based technology f. Supporting Libraries g. Language-specific implementations (1) Java Code Examples (2) C++ Code Examples (3) Javascript Code Examples h. (Reference section)

III. DIS Messages 1. PDU byte order; syntax and semantics 2. PDU Header 2. Full list of messages 3. discussion of each group a. Discussion of each PDU in a group 4. DIS implementors (open-dis, MaK, kValue, etc) 5. (Reference section)

IV. DIS PDU Segment Topics

1. SISO EBV Document

2. Entity Header
   a. Timestamps
   b. PDU Family Type
   c. PDU Type



3. Entity Information
   a. Entity Identifiers
   b. Entity Types
   c. Coordinate Systems
   d. Orientation
   e. Dead Reckoning
	f.
   g. Traffic minimization, bussed PDUs
	e. Discovery of Entities
	f. Exit of entity
	
	
2. Combat: fire and detonation

V: Full Applications
	1. Gateways
	2. Database commit
		(1) SQL database
		(2) Java database
   3. Augmented reality
   4. Example application with graphics