From e3532571072397f20cb8d0ba82094a159bfa3fbf Mon Sep 17 00:00:00 2001 From: oparisy Date: Sat, 30 Dec 2023 21:02:12 +0100 Subject: [PATCH] Update to Godot 4.2 --- README.md | 2 +- game/project.godot | 2 +- godot-cpp | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 733d253..b2e9a00 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ # GDExtension Custom AudioStream -This repository provides an example of defining a custom `AudioStream` for Godot 4.1 with its GDExtension system. +This repository provides an example of defining a custom `AudioStream` for Godot 4.2 with its GDExtension system. It is based on the [Custom AudioStreams](https://docs.godotengine.org/en/stable/contributing/development/core_and_modules/custom_audiostreams.html) tutorial for Godot modules. The template for the GDExtension mechanism is paddy-exe's excellent [GDExtensionSummator](https://github.com/paddy-exe/GDExtensionSummator). Have a look at that project for more details about GDExtension, debugger usage... diff --git a/game/project.godot b/game/project.godot index b7b378b..f4d9244 100644 --- a/game/project.godot +++ b/game/project.godot @@ -13,5 +13,5 @@ config_version=5 config/name="GDExtensionCustomAudiostream" config/tags=PackedStringArray("gdextension", "template") run/main_scene="res://main.tscn" -config/features=PackedStringArray("4.1") +config/features=PackedStringArray("4.2") config/icon="res://icon.png" diff --git a/godot-cpp b/godot-cpp index d627942..78ffea5 160000 --- a/godot-cpp +++ b/godot-cpp @@ -1 +1 @@ -Subproject commit d627942b647105aff600225a59dffa65de206247 +Subproject commit 78ffea5b136f3178c31cddb28f6b963ceaa89420