diff --git a/README.md b/README.md index b2e9a00..6ba42f1 100644 --- a/README.md +++ b/README.md @@ -5,7 +5,7 @@ It is based on the [Custom AudioStreams](https://docs.godotengine.org/en/stable/ The template for the GDExtension mechanism is paddy-exe's excellent [GDExtensionSummator](https://github.com/paddy-exe/GDExtensionSummator). Have a look at that project for more details about GDExtension, debugger usage... ## Cloning the Extension -Since this project includes `godot-cpp` as a submodule, you'll have to clone it with `git clone --submodule`. +Since this project includes `godot-cpp` as a submodule, you'll have to clone it with `git clone --recurse-submodules`. ## Using the Extension After building the extension successfully (see below), open `game/project.godot` in Godot Project Manager, and run it. You'll hear a generated sine wave being played.