generated from paddy-exe/GDExtensionSummator
-
Notifications
You must be signed in to change notification settings - Fork 1
/
SConstruct
32 lines (27 loc) · 1016 Bytes
/
SConstruct
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
#!/usr/bin/env python
import os
import sys
env = SConscript("godot-cpp/SConstruct")
# For the reference:
# - CCFLAGS are compilation flags shared between C and C++
# - CFLAGS are for C-specific compilation flags
# - CXXFLAGS are for C++-specific compilation flags
# - CPPFLAGS are for pre-processor flags
# - CPPDEFINES are for pre-processor defines
# - LINKFLAGS are for linking flags
# tweak this if you want to use different folders, or more folders, to store your source code in.
env.Append(CPPPATH=["extension/src/"])
sources = Glob("extension/src/*.cpp")
if env["platform"] == "macos":
library = env.SharedLibrary(
"game/bin/libgdcustomaudiostream.{}.{}.framework/libgdcustomaudiostream.{}.{}".format(
env["platform"], env["target"], env["platform"], env["target"]
),
source=sources,
)
else:
library = env.SharedLibrary(
"game/bin/libgdcustomaudiostream{}{}".format(env["suffix"], env["SHLIBSUFFIX"]),
source=sources,
)
Default(library)