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Killaura rotations are broken #245

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OrdinaryHacker opened this issue Jun 26, 2022 · 5 comments
Open

Killaura rotations are broken #245

OrdinaryHacker opened this issue Jun 26, 2022 · 5 comments

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@OrdinaryHacker
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even if I use low turnspeeds and any rotation mode I still get flags for instant rotations. Seems like same bug that happened to scaffold like half a year ago.

@contionability
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Config issue
it work normally
Check your RotationMode and SmoothMode

@OrdinaryHacker
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I used liquidbounce rotation mode (smooth mode apply only to smoothliquid and smoothcenter) with turnspeed 30-50 and I got flagged for instant rotations (always hitable is off). Then I tried LB b73 with exact turnspeed and it was flagless. This was tested on matrix 6.8.0

@contionability
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LiqiudBounce RotationMode is not broken
anyway the original Rotation of LB cannot bypass Matrix(With that high rotation speed)

*Tips: 1 sec has 20 ticks
Rotation updates every ticks
if your rotation speed is 30
that's means 600 degree in 1 sec
*You only need 0.3 seconds (longest time) to aim at the target, FLAG in Matrix

@contionability
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图片
anyway this's my config for PikaNetwork

@OrdinaryHacker
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thank you, this helped me a lot. Im also having trouble with "snap" flags, I dont even know what is causing these.
Also pika and jartex has custom checks for keepsprint (I guess, because sometimes im in combat I get setback and bot spawned I though its strafe check but its not)
and autoblock check which work on my test server, but on jartex and pika I get kicked.

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