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Game.h
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Game.h
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#ifndef GAME_H_
#define GAME_H_
#include <stdio.h>
#include <stdlib.h>
#include "Chess.h"
#include "Moves.h"
Move *xyMoves(char board[BOARD_SIZE][BOARD_SIZE], int color, int x, int y);
int move(char board[BOARD_SIZE][BOARD_SIZE], int color, int x, int y, int xnew, int ynew, char ch);
char selectPromotionPiece(int color);
int promotionIfGui();
char piece(int color, char *str);
char* whichType(char p);
char* whichTypeExtended(char p);
int blackOrWhite(char);
void removeSpaces(char* str);
void initCastling(char board[BOARD_SIZE][BOARD_SIZE]);
void updateCastling(char board[BOARD_SIZE][BOARD_SIZE], int x, int y);
void initHistory();
void undoMove(char board[BOARD_SIZE][BOARD_SIZE]);
void undoGivenMove(char *moveToUndo, char board[BOARD_SIZE][BOARD_SIZE], int color);
void popHistoryStack();
void insertHistoryStack();
void saveMove(int x, int y, int xnew, int ynew, char board[BOARD_SIZE][BOARD_SIZE]);
int getScore(char board[BOARD_SIZE][BOARD_SIZE], int color, unsigned int depth, int x, int y, int xnew, int ynew, char ch);
int save(char board[BOARD_SIZE][BOARD_SIZE], char *s);
void copyString(char *target, char *source);
int callFunction(char board[BOARD_SIZE][BOARD_SIZE], int depth, char *str, int color);
void SettingsState(char board[BOARD_SIZE][BOARD_SIZE]);
int UserState(char board[BOARD_SIZE][BOARD_SIZE]);
int GameState(char board[BOARD_SIZE][BOARD_SIZE]);
void clear(char board[BOARD_SIZE][BOARD_SIZE]);
int restart(char board[BOARD_SIZE][BOARD_SIZE]);
void initBoard(char board[BOARD_SIZE][BOARD_SIZE]);
int valid(char board[BOARD_SIZE][BOARD_SIZE]);
void countPieces(int counter[2][6], char board[BOARD_SIZE][BOARD_SIZE]);
int countPlayerPieces(int playerColor, char board[BOARD_SIZE][BOARD_SIZE]);
void settingsToDefault();
void mainConsole(char board[BOARD_SIZE][BOARD_SIZE]);
#endif