diff --git a/TODO.md b/TODO.md index e2bef69..b6e4b02 100644 --- a/TODO.md +++ b/TODO.md @@ -12,14 +12,15 @@ * allow jump through platforms from below ### misc -* get game working in firefox & safari. for firefox, see: http://www.photonstorm.com/phaser/pixel-perfect-scaling-a-phaser-game -* update itch.io releases to bitbout v1.0.1 +* update README in binaries with correct Github source link +* update itch.io releases to bitbout v1.0.2 * gzip/zopfli libopenmpt * write task to build itch.io and native app releases for you! * consider requiring everything in one place and using dependency injection everywhere else * add power-ups? like maybe one that does 2x damage (and can knock a player down 2 hearts). * physics got weird after scaling down. try scaling up resolution but sticking to 64x64 grid. EDIT: can't do this until after game jam because movement will no longer stick to the grid. * add a button for atari mode! +* get game working in firefox & safari. may not be worth doing, since gamepad support is terrible in both and safari doesn't support AudioContext for chiptune2.js. see branch pixel-perfect-scaling. ### art * title screen BG? diff --git a/index.html b/index.html index cf34ba2..b63db98 100644 --- a/index.html +++ b/index.html @@ -11,5 +11,5 @@ - + diff --git a/package.json b/package.json index 8e9b543..064cb14 100644 --- a/package.json +++ b/package.json @@ -1,6 +1,6 @@ { "name": "bitbout", - "version": "1.0.1", + "version": "1.0.2", "description": "A single-screen, local competitive platformer.", "main": "bundle.js", "scripts": {