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[Bug] [SP] ACE3 No Respawn #124

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Sentii opened this issue Aug 14, 2019 · 4 comments
Closed

[Bug] [SP] ACE3 No Respawn #124

Sentii opened this issue Aug 14, 2019 · 4 comments
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@Sentii
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Sentii commented Aug 14, 2019

Version: 1.4c2.0.

Mods: CBA, , ACE3(with medical and RHS compats), RHSUSAF, RHSAFRF, RHSGREF, JSRS, TRYK, MLO, SMA, Enhanced Movement, other small ones

Environment: SP.

.rpt attatched? Yes
Arma3_x64_2019-08-14_04-22-34.txt

have you edited the missionfile?: Yes (added some workshop cars as civ in initVar)

Issue: Using ACE while in SP, when you die, you get a death screen with "Restart", "Team Switch", and "End" instead of respawning back at HQ. Restarting reverts to last persistent save

Edit: Being told ACE no medical would fix it but is there a way I can keep medical(It's the whole reason I use ACE. Self-med)

@Toakan
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Toakan commented Aug 14, 2019

Out of the RPT:
4:29:03 "BIS_fnc_log: [BIS_fnc_selectRespawnTemplate] onPlayerKilled template 'None' executed from function 'BIS_fnc_respawnNone'"

Looks like it's not assigning respawns correctly.

@Toakan
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Toakan commented Aug 14, 2019

Upstream bug - A3Antistasi/antistasi-1.x#284

@SonorousMeerkat
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Respawns have always been fucked in SP. Best to host a LAN game to play it SP as it makes it much more reliable

@Bob-Murphy
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Singleplayer will be deactivated and integrated into multiplayer - therefore no fix

SilenceIsFatto added a commit to wersal454/A3-Antistasi that referenced this issue Mar 8, 2024
…tch-3

Combat landing + auto smoke overhaul
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5 participants