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Piece.cpp
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Piece.cpp
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#include "StdAfx.h"
#include "Piece.h"
#include "Board.h"
#include "Square.h"
#include "King.h"
CPiece::CPiece(EColour theColour, CBoard* theBoard, short thePosition)
: eColour(theColour), position(thePosition), movedLastTurn(false), pBoard(theBoard)
{
}
CPiece::~CPiece(void)
{
delete pBoard;
pBoard = NULL;
}
bool CPiece::move(std::string sourcePos, std::string targetPos)
{
bool bResult = false;
short sourceRow = -1;
short sourceColumn = -1;
short targetRow = -1;
short targetColumn = -1;
if (getRowAndColumn(sourcePos, sourceRow, sourceColumn))
{
if (getRowAndColumn(targetPos, targetRow, targetColumn))
{
bResult = move(sourceRow, targetRow, sourceColumn, targetColumn);
}
}
return bResult;
}
bool CPiece::getRowAndColumn(std::string position, short& row, short& column)
{
return pBoard->getRowsAndColumnsFromPosition(position, row, column);
}
bool CPiece::move(short sourceRow, short targetRow, short sourceColumn, short targetColumn)
{
bool bResult = true;
short sourcePos = -1;
short targetPos = -1;
bool occupied = false;
CPiece* pPiece = NULL;
if (isMovePossible(targetRow, targetColumn))
{
if (!pBoard->getPosFromRowAndColumn(targetPos, targetRow, targetColumn))
return false;
// perform move operation
if (pBoard->getSquares()[targetPos]->isSquareOccupied())
{
pPiece = pBoard->getSquares()[targetPos]->getPiece();
occupied = true;
}
if (!pBoard->getPosFromRowAndColumn(sourcePos, sourceRow, sourceColumn))
return false;
if (!pBoard->getPosFromRowAndColumn(targetPos, targetRow, targetColumn))
return false;
std::vector<CSquare*> squares = pBoard->getSquares();
squares[targetPos]->setPiece(pBoard->getSquares()[sourcePos]->getPiece());
pBoard->getSquares()[targetPos]->getPiece()->setPosition(targetPos);
squares[sourcePos]->setSquareOccupied(false);
squares[sourcePos]->setPiece(NULL);
squares[targetPos]->setSquareOccupied(true);
// will it expose the good guy to check?
CKing* pKing = dynamic_cast<CKing*> (getKing(eColour));
if (pKing != NULL)
{
if (pKing->inCheck())
{
bResult = false;
}
}
else
{
bResult = false;
}
if (!bResult)
{
// reset to original position prior to move
bResult = revertMove(sourcePos, targetPos, pPiece, occupied);
}
else
{
if (pPiece != NULL)
{
delete pPiece;
pPiece = NULL;
}
}
updateMoveRecords();
}
else
{
bResult = false;
}
return bResult;
}
bool CPiece::revertMove(short sourcePos, short targetPos, CPiece* pPiece, bool occupied)
{
std::vector<CSquare*> squares = pBoard->getSquares();
squares[sourcePos]->setPiece(this);
position = sourcePos;
squares[targetPos]->setSquareOccupied(occupied);
squares[targetPos]->setPiece(pPiece);
squares[sourcePos]->setSquareOccupied(true);
return true;
}
bool CPiece::isMovePossible(short x, short y)
{
// CONSIDER THROWING EXCEPTIONS INSTEAD OF RETURNING FALSE OR RETURNING A STRING AS A PASSED PARAMETER
// is the move within the board?
if ((y < 0 || y > 8) || (x < 0 || x > 8))
{
return false;
}
short sourceRow = 0;
short sourceColumn = 0;
if (!pBoard->getRowsAndColumnsFromPosition(position, sourceRow, sourceColumn))
{
return false;
}
// is the move legal for this piece?
if (!isMoveLegal(sourceRow, x, sourceColumn, y))
return false;
// is the move blocked?
if (isMoveBlocked(sourceRow, x, sourceColumn, y))
return false;
return true;
}
CPiece* CPiece::getKing(EColour theColour)
{
// find king of this colour and get castle status
short xrow = 0;
short xcolumn = 0;
CKing* pKing = NULL;
// find the good guy's King
for (auto kingFinderIt = pBoard->getSquares().begin(); (kingFinderIt != pBoard->getSquares().end()); ++kingFinderIt)
{
if ((*kingFinderIt)->isSquareOccupied())
{
if ((*kingFinderIt)->getPiece()->getColour() == theColour) // it's the right colour King
{
pKing = dynamic_cast<CKing*> ((*kingFinderIt)->getPiece());
if (pKing != NULL)
{
return pKing;
}
}
}
}
return NULL;
}
bool CPiece::isTargetSquareBlocked(short yrow, short ycolumn)
{
bool bResult = false;
if (pBoard->getSquares()[getPositionFromRowAndColumn(yrow, ycolumn)]->isSquareOccupied())
{
if (pBoard->getSquares()[getPositionFromRowAndColumn(yrow, ycolumn)]->getPiece()->getColour() == eColour)
{
bResult = true;
}
}
return bResult;
}
void CPiece::updateMoveRecords()
{
movedLastTurn = true;
// set all other pieces of this colour to have a movedLastTurn value of false
for (auto it = pBoard->getSquares().begin(); it != pBoard->getSquares().end(); ++it)
{
if ((*it)->isSquareOccupied())
{
if ((*it)->getPiece()->getColour() == eColour)
{
if ((*it)->getPiece() != this)
{
(*it)->getPiece()->setMovedLastTurn(false);
}
}
}
}
return;
}