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main.js
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main.js
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const {
app, Menu, Tray,
BrowserWindow,
nativeImage,
ipcMain
} = require('electron')
const path = require('path')
const url = require('url')
const icon = nativeImage.createFromPath(path.resolve(__dirname, './assets/icon.ico'))
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let tray, menu
let mainWindow, loadingWindow, buildingWindow
async function initialization() {
tray = new Tray(icon)
tray.setToolTip('Thulium Music')
menu = Menu.buildFromTemplate([
{
label: 'Thulium'
},
{
type: 'separator'
},
{
label: '开发者工具',
click: () => {
if (mainWindow.webContents.isDevToolsOpened()) {
mainWindow.webContents.closeDevTools()
} else {
mainWindow.webContents.openDevTools()
}
}
},
{
label: '退出',
role: 'quit'
}
])
tray.setContextMenu(menu)
tray.on('click', () => {
mainWindow.show()
})
// For test
// return new Promise(resolve => {
// setTimeout(() => resolve(20), 2000)
// })
}
function createMainWindow() {
mainWindow = new BrowserWindow({
width: 800,
height: 600,
center: true,
minWidth: 480,
minHeight: 320,
icon: icon,
show: false,
frame: false
})
// and load the index.html of the app.
mainWindow.loadURL(url.format({
pathname: path.join(__dirname, 'index.html'),
protocol: 'file:',
slashes: true
}))
mainWindow.on('closed', function () {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
mainWindow = null
})
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', async function() {
loadingWindow = new BrowserWindow({
width: 400,
height: 300,
transparent: true,
frame: false,
resizable: false,
movable: false,
icon: icon
})
loadingWindow.loadURL(url.format({
pathname: path.join(__dirname, 'load.html'),
protocol: 'file:',
slashes: true
}))
await initialization()
createMainWindow()
mainWindow.once('ready-to-show', () => {
loadingWindow.destroy()
mainWindow.show()
})
})
// Quit when all windows are closed.
app.on('window-all-closed', function () {
// On OS X it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
app.quit()
}
})
app.on('activate', function () {
// On OS X it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (mainWindow === null) {
createMainWindow()
}
})
// This method will be called when render process is started.
// Whem global environment is set to 1 or 2,
// `build/structure.json` will be automatically generated.
ipcMain.on('start', (_, env) => {
if (env) {
buildingWindow = new BrowserWindow({
webPreferences: {
offscreen: env === 1
},
show: env === 2
})
buildingWindow.loadURL(url.format({
pathname: path.join(__dirname, 'build/index.html'),
protocol: 'file:',
slashes: true
}))
} else {
// Hide dev tools, no use, seek reason.
menu.items[2].visible === false
// Call this again for Linux because we modified the context menu
if (process.platform !== 'linux') {
tray.setContextMenu(menu)
}
}
})
ipcMain.on('close', () => {
if (buildingWindow) {
buildingWindow.destroy()
}
})