diff --git a/atom_gems/AtomTutorials/Templates/SixPointLighting/SixPointLighting.azsli b/atom_gems/AtomTutorials/Templates/SixPointLighting/SixPointLighting.azsli index 4f57291..e654a41 100644 --- a/atom_gems/AtomTutorials/Templates/SixPointLighting/SixPointLighting.azsli +++ b/atom_gems/AtomTutorials/Templates/SixPointLighting/SixPointLighting.azsli @@ -37,26 +37,7 @@ float3 GetDiffuseLighting(Surface surface, LightingData lightingData, float3 lig float3 GetSpecularLighting(Surface surface, LightingData lightingData, const float3 lightIntensity, const float3 dirToLight) { - float3 specular = SpecularGGX(lightingData.dirToCamera, dirToLight, surface.normal, surface.specularF0, lightingData.NdotV, surface.roughnessA2, lightingData.multiScatterCompensation); - - if(o_clearCoat_feature_enabled) - { - float3 halfVector = normalize(dirToLight + lightingData.dirToCamera); - float NdotH = saturate(dot(surface.clearCoat.normal, halfVector)); - float NdotL = saturate(dot(surface.clearCoat.normal, dirToLight)); - float HdotL = saturate(dot(halfVector, dirToLight)); - - // HdotV = HdotL due to the definition of half vector - float3 clearCoatF = FresnelSchlick(HdotL, 0.04) * surface.clearCoat.factor; - float clearCoatRoughness = max(surface.clearCoat.roughness * surface.clearCoat.roughness, 0.0005f); - float3 clearCoatSpecular = ClearCoatGGX(NdotH, HdotL, NdotL, surface.clearCoat.normal, clearCoatRoughness, clearCoatF); - - specular = specular * (1.0 - clearCoatF) + clearCoatSpecular; - } - - specular *= lightIntensity; - - return specular; + return float3(0.0f, 0.0f, 0.0f); } // Then include everything else