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[PadSkinningStreamBuffers branch] Quickly changing certain properties in the SkinnedMesh sample causes GameLauncher to crash #637

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LB-ArturZieba opened this issue Aug 17, 2023 · 1 comment

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@LB-ArturZieba
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Describe the bug
If Segments Per-Mesh, Vertices Per-Segment, or Sub-mesh count properties are changed quickly in the SkinnedMesh sample, the AtomSampleViewer.GameLauncher crashes.

It should be noted that no error.log/.dmp files were generated and Game.log did not contain any additional information.

This issue also occurs on Android project that was deployed from Windows.

Due to time constraints it was not yet possible to confirm if the issue occurs on the Development branch of AtomSampleViewer.

This issue should be treated as Major priority.

Steps to reproduce

  1. Launch AtomSampleViewer.GameLauncher.
  2. Go to Samples > Features > SkinnedMesh.
  3. Move sliders quickly on one of the properties: Segments Per-Mesh, Vertices Per-Segment, or Sub-mesh count.

Expected behavior
AtomSampleViewer.GameLauncher remains stable.

Actual behavior
AtomSampleViewer.GameLauncher crashes.

Video

ASVSkinnedMeshPropertiesCrash.mp4

Found in Branch
o3de: https://github.com/aws-lumberyard-dev/o3de/tree/moudgils/PadSkinningStreamBuffers
AtomSampleViewer: https://github.com/aws-lumberyard-dev/o3de-atom-sampleviewer/tree/moudgils/PadSkinningStreamBuffers

Desktop

  • Device: PC
  • OS: Linux
  • Version: Ubuntu 22.04.2 LTS
  • CPU AMD Ryzen 5 3600X 6-Core Processor
  • GPU AMD Radeon RX 5700 XT
  • Memory 16GB
@LB-ArturZieba
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This issue is confirmed to occur on Windows and Linux on the o3de Development (a62f43b) branch and o3de-atom-sampleviewer Development (d2890bf) branch.

Please note that attempting to launch this sample on Android results in #638.

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