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init.lua
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init.lua
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-- Superblock v1.0
-- (c)2019 Nigel Garnett.
local function push_pull(pos,pt,dir)
local ptpos = minetest.get_pointed_thing_position(pt, true)
local add = { x=0, y=0, z=0 }
if pos.y > ptpos.y then add.y = dir end
if pos.y < ptpos.y then add.y = -dir end
if pos.x > ptpos.x then add.x = dir end
if pos.x < ptpos.x then add.x = -dir end
if pos.z > ptpos.z then add.z = dir end
if pos.z < ptpos.z then add.z = -dir end
return add
end
local function move_block(pos,dir,clicker)
local node = minetest.get_node(pos)
local item = clicker:get_wielded_item():get_name()
if item == "" or item == "superblock:block" then
local newpos = { x=pos.x+dir.x, y=pos.y+dir.y, z=pos.z+dir.z }
local moveto_node = minetest.get_node(newpos)
if moveto_node.name == "air" then
minetest.set_node(newpos,{name=node.name})
minetest.set_node(pos,{name="air"})
-- local clicker_pos = vector.round(clicker:get_pos())
-- if math.abs(clicker_pos.x-pos.x)<2 and
-- math.abs(clicker_pos.z-pos.z)<2 and
-- clicker_pos.y==pos.y+1 then
-- clicker:setpos({x=clicker_pos.x+dir.x,
-- y=clicker_pos.y+dir.y+0.1,
-- z=clicker_pos.z+dir.z })
-- end
else
minetest.sound_play("system-fault",{pos = newpos, gain = 10})
end
else
minetest.dig_node(pos)
end
end
-- local function control_block(player)
-- local player_pos = vector.round(player:get_pos())
-- local try_pos = { x=player_pos.x, y=player_pos.y-1, z=player_pos.z }
-- local node_name = minetest.get_node(try_pos).name
-- if node_name == "superblock:block" then
-- local facing = minetest.dir_to_facedir(player:get_look_dir())
-- local add = { x=0, y=0, z=0 }
-- if facing == 0 then add.z = 1 end
-- if facing == 1 then add.x = 1 end
-- if facing == 2 then add.z = -1 end
-- if facing == 3 then add.x = -1 end
-- move_block(try_pos,add,player)
-- end
-- end
minetest.register_node("superblock:block", {
description = "Superblock",
drawtype = "mesh",
mesh = "mymeshnodes_sphere.obj",
tiles = {"superblock_plain_ball.png^[colorize:#ff00ff:100"},
is_ground_content = false,
stack_max = 1,
light_source = core.LIGHT_MAX,
groups = {cracky = 3, snappy = 3, crumbly = 3},
on_blast = function() end,
on_punch = function(pos, node, puncher, pointed_thing)
if puncher:get_player_control().sneak then
local inv = puncher:get_inventory()
if not (creative and creative.is_enabled_for
and creative.is_enabled_for(puncher:get_player_name()))
or not inv:contains_item("main", "superblock:block") then
local leftover = inv:add_item("main", "superblock:block")
-- If no room in inventory add a replacement cart to the world
if not leftover:is_empty() then
minetest.add_item(self.object:get_pos(), leftover)
end
end
minetest.set_node(pos,{name="air"})
else
move_block(pos, push_pull(pos,pointed_thing,1), puncher)
end
return true
end,
on_dig = function() end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
--print(node.name)
move_block(pos, push_pull(pos,pointed_thing,-1), clicker)
return false
end,
-- on_use = function(itemstack, player, pointed_thing)
-- --control_block(player)
-- end,
-- can_dig = function(pos,player)
-- return true
-- end,
})