Failure to create multiple advanced generators. #64
Answered
by
null2264
DemonWithin115
asked this question in
Q&A
-
I'm attempting to make multiple generators using custom liquids for my modpack. The first generator works perfectly fine, but the rest doesn't seem to want to work for some reason. |
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Answered by
null2264
Mar 20, 2024
Replies: 1 comment 6 replies
-
You put another "advanced" inside "advanced": {
"advanced": { // layer 1
"modid:fluid1": { // layer 2
"modid:affectedfluid": { // layer 3
},
"advanced": {} // layer 3: you're not supposed to do this, layer 3 is supposed to be the affected fluid id, e.g. a flowing "affectedfluid" touches "fluid1" turned into a block.
}
}
} To add more fluid interaction you're supposed to do this: {
"advanced": { // layer 1
"modid:fluid1": { // layer 2
"modid:affectedfluid": { // layer 3
"results": {}
},
},
"modid:fluid2": { // layer 2: to diferent fluid, you don't need to reset from layer 1, just copy the same block of code on the same layer, in this example we copy layer 2 which is "modid:fluid1", and we change the id to fluid2.
"modid:affectedfluid": { // layer 3
"results": {}
},
},
}
} |
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