image is an chess image utility that converts board positions into SVG, or Scalable Vector Graphics, images. svgo, the only outside dependency, is used to construct the SVG document.
The SVG function is the primary exported function of the package. It writes an SVG document to the io.Writer given.
file, _ := os.Open("output.svg")
defer file.Close()
fenStr := "rnbqkbnr/pppppppp/8/8/3P4/8/PPP1PPPP/RNBQKBNR b KQkq - 0 1"
pos := &chess.Position{}
pos.UnmarshalText([]byte(fenStr))
image.SVG(file, pos.Board())
The default colors, shown in the example SVG below, are (235, 209, 166) for light squares and (165, 117, 81) for dark squares. The light and dark squares can be customized using the SquareColors() option.
white := color.RGBA{255, 255, 255, 255}
gray := color.RGBA{120, 120, 120, 255}
sqrs := image.SquareColors(white, gray)
image.SVG(file, pos.Board(), sqrs)
MarkSquares is designed to be used as an optional argument to the SVG function. It marks the given squares with the color. A possible usage includes marking squares of the previous move.
yellow := color.RGBA{255, 255, 0, 51}
mark := image.MarkSquares(yellow, chess.D2, chess.D4)
image.SVG(file, pos.Board(), mark)
Perspective is designed to be used as an optional argument to the SVG function. It draws the board from the perspective of the given color. White is the default. The following generates a board from Black's perspective:
fromBlack := image.Perspective(chess.Black)
image.SVG(file, pos.Board(), fromBlack)
package main
import (
"image/color"
"log"
"os"
"github.com/notnil/chess"
"github.com/notnil/chess/image"
)
func main() {
// create file
f, err := os.Create("example.svg")
if err != nil {
log.Fatal(err)
}
defer f.Close()
// create board position
fenStr := "rnbqkbnr/pppppppp/8/8/3P4/8/PPP1PPPP/RNBQKBNR b KQkq - 0 1"
pos := &chess.Position{}
if err := pos.UnmarshalText([]byte(fenStr)); err != nil {
log.Fatal(err)
}
// write board SVG to file
yellow := color.RGBA{255, 255, 0, 51}
mark := image.MarkSquares(yellow, chess.D2, chess.D4)
arrows := image.MarkArrows(image.Arrow(chess.D2, chess.D4))
if err := image.SVG(f, pos.Board(), mark, arrows); err != nil {
log.Fatal(err)
}
}