-
Notifications
You must be signed in to change notification settings - Fork 99
/
input.c
924 lines (762 loc) · 19.4 KB
/
input.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
/* gameplaySP
*
* Copyright (C) 2006 Exophase <[email protected]>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "common.h"
// Special thanks to psp298 for the analog->dpad code!
void trigger_key(u32 key)
{
u32 p1_cnt = io_registers[REG_P1CNT];
if((p1_cnt >> 14) & 0x01)
{
u32 key_intersection = (p1_cnt & key) & 0x3FF;
if(p1_cnt >> 15)
{
if(key_intersection == (p1_cnt & 0x3FF))
raise_interrupt(IRQ_KEYPAD);
}
else
{
if(key_intersection)
raise_interrupt(IRQ_KEYPAD);
}
}
}
u32 key = 0;
u32 global_enable_analog = 1;
u32 analog_sensitivity_level = 4;
typedef enum
{
BUTTON_NOT_HELD,
BUTTON_HELD_INITIAL,
BUTTON_HELD_REPEAT
} button_repeat_state_type;
// These define autorepeat values (in microseconds), tweak as necessary.
#define BUTTON_REPEAT_START 200000
#define BUTTON_REPEAT_CONTINUE 50000
button_repeat_state_type button_repeat_state = BUTTON_NOT_HELD;
u32 button_repeat = 0;
gui_action_type cursor_repeat = CURSOR_NONE;
#ifdef PSP_BUILD
u32 gamepad_config_map[16] =
{
BUTTON_ID_MENU, // Triangle
BUTTON_ID_A, // Circle
BUTTON_ID_B, // Cross
BUTTON_ID_START, // Square
BUTTON_ID_L, // Ltrigger
BUTTON_ID_R, // Rtrigger
BUTTON_ID_DOWN, // Down
BUTTON_ID_LEFT, // Left
BUTTON_ID_UP, // Up
BUTTON_ID_RIGHT, // Right
BUTTON_ID_SELECT, // Select
BUTTON_ID_START, // Start
BUTTON_ID_UP, // Analog up
BUTTON_ID_DOWN, // Analog down
BUTTON_ID_LEFT, // Analog left
BUTTON_ID_RIGHT // Analog right
};
#define PSP_ALL_BUTTON_MASK 0xFFFF
gui_action_type get_gui_input()
{
SceCtrlData ctrl_data;
gui_action_type new_button = CURSOR_NONE;
u32 new_buttons;
static u32 last_buttons = 0;
static u64 button_repeat_timestamp;
delay_us(25000);
sceCtrlPeekBufferPositive(&ctrl_data, 1);
ctrl_data.Buttons &= PSP_ALL_BUTTON_MASK;
new_buttons = (last_buttons ^ ctrl_data.Buttons) & ctrl_data.Buttons;
last_buttons = ctrl_data.Buttons;
if(new_buttons & PSP_CTRL_LEFT)
new_button = CURSOR_LEFT;
if(new_buttons & PSP_CTRL_RIGHT)
new_button = CURSOR_RIGHT;
if(new_buttons & PSP_CTRL_UP)
new_button = CURSOR_UP;
if(new_buttons & PSP_CTRL_DOWN)
new_button = CURSOR_DOWN;
if(new_buttons & PSP_CTRL_START)
new_button = CURSOR_SELECT;
if(new_buttons & PSP_CTRL_CIRCLE)
new_button = CURSOR_SELECT;
if(new_buttons & PSP_CTRL_CROSS)
new_button = CURSOR_EXIT;
if(new_buttons & PSP_CTRL_SQUARE)
new_button = CURSOR_BACK;
if(new_button != CURSOR_NONE)
{
get_ticks_us(&button_repeat_timestamp);
button_repeat_state = BUTTON_HELD_INITIAL;
button_repeat = new_buttons;
cursor_repeat = new_button;
}
else
{
if(ctrl_data.Buttons & button_repeat)
{
u64 new_ticks;
get_ticks_us(&new_ticks);
if(button_repeat_state == BUTTON_HELD_INITIAL)
{
if((new_ticks - button_repeat_timestamp) >
BUTTON_REPEAT_START)
{
new_button = cursor_repeat;
button_repeat_timestamp = new_ticks;
button_repeat_state = BUTTON_HELD_REPEAT;
}
}
if(button_repeat_state == BUTTON_HELD_REPEAT)
{
if((new_ticks - button_repeat_timestamp) >
BUTTON_REPEAT_CONTINUE)
{
new_button = cursor_repeat;
button_repeat_timestamp = new_ticks;
}
}
}
}
return new_button;
}
#define PSP_CTRL_ANALOG_UP (1 << 28)
#define PSP_CTRL_ANALOG_DOWN (1 << 29)
#define PSP_CTRL_ANALOG_LEFT (1 << 30)
#define PSP_CTRL_ANALOG_RIGHT (1 << 31)
u32 button_psp_mask_to_config[] =
{
PSP_CTRL_TRIANGLE,
PSP_CTRL_CIRCLE,
PSP_CTRL_CROSS,
PSP_CTRL_SQUARE,
PSP_CTRL_LTRIGGER,
PSP_CTRL_RTRIGGER,
PSP_CTRL_DOWN,
PSP_CTRL_LEFT,
PSP_CTRL_UP,
PSP_CTRL_RIGHT,
PSP_CTRL_SELECT,
PSP_CTRL_START,
PSP_CTRL_ANALOG_UP,
PSP_CTRL_ANALOG_DOWN,
PSP_CTRL_ANALOG_LEFT,
PSP_CTRL_ANALOG_RIGHT
};
u32 button_id_to_gba_mask[] =
{
BUTTON_UP,
BUTTON_DOWN,
BUTTON_LEFT,
BUTTON_RIGHT,
BUTTON_A,
BUTTON_B,
BUTTON_L,
BUTTON_R,
BUTTON_START,
BUTTON_SELECT,
BUTTON_NONE,
BUTTON_NONE,
BUTTON_NONE,
BUTTON_NONE
};
gui_action_type get_gui_input_fs_hold(u32 button_id)
{
gui_action_type new_button = get_gui_input();
if((last_buttons & button_psp_mask_to_config[button_id]) == 0)
return CURSOR_BACK;
return new_button;
}
u32 rapidfire_flag = 1;
u32 update_input()
{
SceCtrlData ctrl_data;
u32 buttons;
u32 non_repeat_buttons;
u32 button_id;
u32 i;
u32 new_key = 0;
u32 analog_sensitivity = 92 - (analog_sensitivity_level * 4);
u32 inv_analog_sensitivity = 256 - analog_sensitivity;
sceCtrlPeekBufferPositive(&ctrl_data, 1);
buttons = ctrl_data.Buttons;
if(global_enable_analog)
{
if(ctrl_data.Lx < analog_sensitivity)
buttons |= PSP_CTRL_ANALOG_LEFT;
if(ctrl_data.Lx > inv_analog_sensitivity)
buttons |= PSP_CTRL_ANALOG_RIGHT;
if(ctrl_data.Ly < analog_sensitivity)
buttons |= PSP_CTRL_ANALOG_UP;
if(ctrl_data.Ly > inv_analog_sensitivity)
buttons |= PSP_CTRL_ANALOG_DOWN;
}
non_repeat_buttons = (last_buttons ^ buttons) & buttons;
last_buttons = buttons;
for(i = 0; i < 16; i++)
{
if(non_repeat_buttons & button_psp_mask_to_config[i])
button_id = gamepad_config_map[i];
else
button_id = BUTTON_ID_NONE;
switch(button_id)
{
case BUTTON_ID_MENU:
{
u16 *screen_copy = copy_screen();
u32 ret_val = menu(screen_copy);
free(screen_copy);
return ret_val;
}
case BUTTON_ID_LOADSTATE:
{
u8 current_savestate_filename[512];
get_savestate_filename_noshot(savestate_slot,
current_savestate_filename);
load_state(current_savestate_filename);
return 1;
}
case BUTTON_ID_SAVESTATE:
{
u8 current_savestate_filename[512];
u16 *current_screen = copy_screen();
get_savestate_filename_noshot(savestate_slot,
current_savestate_filename);
save_state(current_savestate_filename, current_screen);
free(current_screen);
return 0;
}
case BUTTON_ID_FASTFORWARD:
print_string("FASTFORWARD", 0xFFFF, 0x0000, 0, 50);
synchronize_flag ^= 1;
return 0;
}
if(buttons & button_psp_mask_to_config[i])
{
button_id = gamepad_config_map[i];
if(button_id < BUTTON_ID_MENU)
{
new_key |= button_id_to_gba_mask[button_id];
}
else
if((button_id >= BUTTON_ID_RAPIDFIRE_A) &&
(button_id <= BUTTON_ID_RAPIDFIRE_L))
{
rapidfire_flag ^= 1;
if(rapidfire_flag)
{
new_key |= button_id_to_gba_mask[button_id -
BUTTON_ID_RAPIDFIRE_A + BUTTON_ID_A];
}
else
{
new_key &= ~button_id_to_gba_mask[button_id -
BUTTON_ID_RAPIDFIRE_A + BUTTON_ID_A];
}
}
}
}
if((new_key | key) != key)
trigger_key(new_key);
key = new_key;
io_registers[REG_P1] = (~key) & 0x3FF;
return 0;
}
void init_input()
{
sceCtrlSetSamplingCycle(0);
sceCtrlSetSamplingMode(PSP_CTRL_MODE_ANALOG);
}
#endif
#if defined(GP2X_BUILD) || defined(PND_BUILD)
extern u32 fps_debug;
gui_action_type get_gui_input()
{
gui_action_type new_button = CURSOR_NONE;
u32 buttons = gpsp_plat_joystick_read();
u32 new_buttons;
static u32 last_buttons = 0;
static u64 button_repeat_timestamp;
delay_us(25000);
new_buttons = (last_buttons ^ buttons) & buttons;
last_buttons = buttons;
new_button = gpsp_plat_buttons_to_cursor(new_buttons);
if(new_button != CURSOR_NONE)
{
get_ticks_us(&button_repeat_timestamp);
button_repeat_state = BUTTON_HELD_INITIAL;
button_repeat = new_buttons;
cursor_repeat = new_button;
}
else
{
if(buttons & button_repeat)
{
u64 new_ticks;
get_ticks_us(&new_ticks);
if(button_repeat_state == BUTTON_HELD_INITIAL)
{
if((new_ticks - button_repeat_timestamp) >
BUTTON_REPEAT_START)
{
new_button = cursor_repeat;
button_repeat_timestamp = new_ticks;
button_repeat_state = BUTTON_HELD_REPEAT;
}
}
if(button_repeat_state == BUTTON_HELD_REPEAT)
{
if((new_ticks - button_repeat_timestamp) >
BUTTON_REPEAT_CONTINUE)
{
new_button = cursor_repeat;
button_repeat_timestamp = new_ticks;
}
}
}
}
return new_button;
}
u32 button_id_to_gba_mask[] =
{
BUTTON_UP,
BUTTON_DOWN,
BUTTON_LEFT,
BUTTON_RIGHT,
BUTTON_A,
BUTTON_B,
BUTTON_L,
BUTTON_R,
BUTTON_START,
BUTTON_SELECT,
BUTTON_NONE,
BUTTON_NONE,
BUTTON_NONE,
BUTTON_NONE
};
u32 update_input()
{
static u32 rapidfire_flag = 1;
static u32 last_buttons;
u32 handled_buttons;
u32 button_id;
u32 new_key = 0;
u32 buttons = gpsp_plat_joystick_read();
u32 i;
#ifdef GP2X_BUILD
if((buttons & GP2X_VOL_DOWN) && (buttons & GP2X_VOL_UP))
{
buttons &= ~(GP2X_VOL_DOWN | GP2X_VOL_UP);
buttons |= GP2X_VOL_MIDDLE;
}
/* for Wiz */
if((buttons & GP2X_VOL_DOWN) && (buttons & GP2X_SELECT))
{
buttons &= ~(GP2X_VOL_DOWN | GP2X_SELECT);
buttons |= GP2X_VOL_MIDDLE;
}
last_buttons &= ~(GP2X_VOL_DOWN | GP2X_VOL_UP);
#endif
handled_buttons = (last_buttons ^ buttons) & buttons;
last_buttons = buttons;
for(i = 0; i < PLAT_BUTTON_COUNT; i++)
{
if(handled_buttons & button_plat_mask_to_config[i])
button_id = gamepad_config_map[i];
else
button_id = BUTTON_ID_NONE;
switch(button_id)
{
case BUTTON_ID_MENU:
{
u16 *screen_copy = copy_screen();
u32 ret_val = menu(screen_copy);
free(screen_copy);
return ret_val;
}
case BUTTON_ID_LOADSTATE:
{
char current_savestate_filename[512];
get_savestate_filename_noshot(savestate_slot,
current_savestate_filename);
load_state(current_savestate_filename);
return 1;
}
case BUTTON_ID_SAVESTATE:
{
char current_savestate_filename[512];
u16 *current_screen = copy_screen();
get_savestate_filename_noshot(savestate_slot,
current_savestate_filename);
save_state(current_savestate_filename, current_screen);
free(current_screen);
return 0;
}
case BUTTON_ID_FASTFORWARD:
synchronize_flag ^= 1;
return 0;
#ifdef GP2X_BUILD
case BUTTON_ID_VOLUP:
gp2x_sound_volume(1);
break;
case BUTTON_ID_VOLDOWN:
gp2x_sound_volume(0);
break;
#endif
case BUTTON_ID_FPS:
fps_debug ^= 1;
break;
}
if(buttons & button_plat_mask_to_config[i])
{
button_id = gamepad_config_map[i];
if(button_id < BUTTON_ID_MENU)
{
new_key |= button_id_to_gba_mask[button_id];
}
else
if((button_id >= BUTTON_ID_RAPIDFIRE_A) &&
(button_id <= BUTTON_ID_RAPIDFIRE_L))
{
rapidfire_flag ^= 1;
if(rapidfire_flag)
{
new_key |= button_id_to_gba_mask[button_id -
BUTTON_ID_RAPIDFIRE_A + BUTTON_ID_A];
}
else
{
new_key &= ~button_id_to_gba_mask[button_id -
BUTTON_ID_RAPIDFIRE_A + BUTTON_ID_A];
}
}
}
}
if((new_key | key) != key)
trigger_key(new_key);
key = new_key;
io_registers[REG_P1] = (~key) & 0x3FF;
return 0;
}
void init_input()
{
}
#endif
#if defined(RPI_BUILD)
u32 key_map(SDLKey key_sym)
{
switch(key_sym)
{
case SDLK_a:
return BUTTON_L;
case SDLK_s:
return BUTTON_R;
case SDLK_DOWN:
return BUTTON_DOWN;
case SDLK_UP:
return BUTTON_UP;
case SDLK_LEFT:
return BUTTON_LEFT;
case SDLK_RIGHT:
return BUTTON_RIGHT;
case SDLK_RETURN:
return BUTTON_START;
case SDLK_BACKSPACE:
return BUTTON_SELECT;
case SDLK_x:
return BUTTON_B;
case SDLK_z:
return BUTTON_A;
default:
return BUTTON_NONE;
}
}
#endif
#if defined(PC_BUILD)
u32 key_map(SDLKey key_sym)
{
switch(key_sym)
{
case SDLK_LSHIFT:
return BUTTON_L;
case SDLK_x:
return BUTTON_R;
case SDLK_DOWN:
return BUTTON_DOWN;
case SDLK_UP:
return BUTTON_UP;
case SDLK_LEFT:
return BUTTON_LEFT;
case SDLK_RIGHT:
return BUTTON_RIGHT;
case SDLK_RETURN:
return BUTTON_START;
case SDLK_RSHIFT:
return BUTTON_SELECT;
case SDLK_LCTRL:
return BUTTON_B;
case SDLK_LALT:
return BUTTON_A;
default:
return BUTTON_NONE;
}
}
#endif
#if defined(PC_BUILD) || defined(RPI_BUILD)
u32 joy_map(u32 button)
{
switch(button)
{
case 4:
return BUTTON_L;
case 5:
return BUTTON_R;
case 2:
return BUTTON_START;
case 3:
return BUTTON_SELECT;
case 1:
return BUTTON_B;
case 0:
return BUTTON_A;
default:
return BUTTON_NONE;
}
}
gui_action_type get_gui_input()
{
SDL_Event event;
gui_action_type gui_action = CURSOR_NONE;
delay_us(30000);
while(SDL_PollEvent(&event))
{
switch(event.type)
{
case SDL_QUIT:
quit();
case SDL_KEYDOWN:
{
switch(event.key.keysym.sym)
{
case SDLK_ESCAPE:
gui_action = CURSOR_EXIT;
break;
case SDLK_DOWN:
gui_action = CURSOR_DOWN;
break;
case SDLK_UP:
gui_action = CURSOR_UP;
break;
case SDLK_LEFT:
gui_action = CURSOR_LEFT;
break;
case SDLK_RIGHT:
gui_action = CURSOR_RIGHT;
break;
case SDLK_RETURN:
gui_action = CURSOR_SELECT;
break;
case SDLK_BACKSPACE:
gui_action = CURSOR_BACK;
break;
default:
break;
}
}
break;
#ifdef RPI_BUILD
case SDL_JOYBUTTONDOWN:
{
switch (event.jbutton.button)
{
case 2:
gui_action = CURSOR_BACK;
break;
case 1:
gui_action = CURSOR_EXIT;
break;
case 0:
gui_action = CURSOR_SELECT;
break;
}
}
break;
case SDL_JOYAXISMOTION:
{
if (event.jaxis.axis==0) { //Left-Right
if (event.jaxis.value < -3200) gui_action = CURSOR_LEFT;
else if (event.jaxis.value > 3200) gui_action = CURSOR_RIGHT;
}
if (event.jaxis.axis==1) { //Up-Down
if (event.jaxis.value < -3200) gui_action = CURSOR_UP;
else if (event.jaxis.value > 3200) gui_action = CURSOR_DOWN;
}
}
break;
#endif
default:
break;
}
}
return gui_action;
}
u32 update_input()
{
SDL_Event event;
while(SDL_PollEvent(&event))
{
switch(event.type)
{
case SDL_QUIT:
quit();
case SDL_KEYDOWN:
{
if(event.key.keysym.sym == SDLK_ESCAPE)
{
quit();
}
#ifdef PC_BUILD
if(event.key.keysym.sym == SDLK_BACKSPACE)
#else
if(event.key.keysym.sym == SDLK_F10)
#endif
{
u16 *screen_copy = copy_screen();
u32 ret_val = menu(screen_copy);
free(screen_copy);
return ret_val;
}
else
#ifdef PC_BUILD
if(event.key.keysym.sym == SDLK_F1)
{
debug_on();
}
else
if(event.key.keysym.sym == SDLK_F2)
{
FILE *fp = fopen("palette_ram.bin", "wb");
printf("writing palette RAM\n");
fwrite(palette_ram, 1024, 1, fp);
fclose(fp);
printf("writing palette VRAM\n");
fp = fopen("vram.bin", "wb");
fwrite(vram, 1024 * 96, 1, fp);
fclose(fp);
printf("writing palette OAM RAM\n");
fp = fopen("oam_ram.bin", "wb");
fwrite(oam_ram, 1024, 1, fp);
fclose(fp);
printf("writing palette I/O registers\n");
fp = fopen("io_registers.bin", "wb");
fwrite(io_registers, 1024, 1, fp);
fclose(fp);
}
else
if(event.key.keysym.sym == SDLK_F3)
{
dump_translation_cache();
}
else
#endif
if(event.key.keysym.sym == SDLK_F5)
{
char current_savestate_filename[512];
u16 *current_screen = copy_screen();
get_savestate_filename_noshot(savestate_slot,
current_savestate_filename);
save_state(current_savestate_filename, current_screen);
free(current_screen);
}
else
if(event.key.keysym.sym == SDLK_F7)
{
char current_savestate_filename[512];
get_savestate_filename_noshot(savestate_slot,
current_savestate_filename);
load_state(current_savestate_filename);
debug_on();
return 1;
}
else
if(event.key.keysym.sym == SDLK_BACKQUOTE)
{
synchronize_flag ^= 1;
}
else
{
key |= key_map(event.key.keysym.sym);
trigger_key(key);
}
break;
}
case SDL_KEYUP:
{
key &= ~(key_map(event.key.keysym.sym));
break;
}
case SDL_JOYBUTTONDOWN:
{
key |= joy_map(event.jbutton.button);
trigger_key(key);
break;
}
case SDL_JOYBUTTONUP:
{
key &= ~(joy_map(event.jbutton.button));
break;
}
#ifdef RPI_BUILD
case SDL_JOYAXISMOTION:
{
if (event.jaxis.axis==0) { //Left-Right
key &= ~(BUTTON_LEFT|BUTTON_RIGHT);
if (event.jaxis.value < -3200) key |= BUTTON_LEFT;
else if (event.jaxis.value > 3200) key |= BUTTON_RIGHT;
}
if (event.jaxis.axis==1) { //Up-Down
key &= ~(BUTTON_UP|BUTTON_DOWN);
if (event.jaxis.value < -3200) key |= BUTTON_UP;
else if (event.jaxis.value > 3200) key |= BUTTON_DOWN;
}
break;
#endif
}
}
}
io_registers[REG_P1] = (~key) & 0x3FF;
return 0;
}
void init_input()
{
u32 joystick_count = SDL_NumJoysticks();
if(joystick_count > 0)
{
SDL_JoystickOpen(0);
SDL_JoystickEventState(SDL_ENABLE);
}
}
#endif
#define input_savestate_builder(type) \
void input_##type##_savestate(file_tag_type savestate_file) \
{ \
file_##type##_variable(savestate_file, key); \
} \
input_savestate_builder(read);
input_savestate_builder(write_mem);