You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hello @nmoehrle . I have a problem generating the texture of a mesh with many images. I am working with a model worked with MVS with more than 1000 images. When trying to create the texture atlas, specifically in the function TextureAtlas::Ptr texture_atlas = TextureAtlas::create(texture_size);
Texture size exceeds 32000 and aborts the process causing an unexpected exit in execution.
Would there be a solution? I want to comment that I have modified the code to generate a single texture altas instead of several as the mvs-texturing library normally works. Thank you very much for your help and attention.
The text was updated successfully, but these errors were encountered:
Hello @nmoehrle . I have a problem generating the texture of a mesh with many images. I am working with a model worked with MVS with more than 1000 images. When trying to create the texture atlas, specifically in the function TextureAtlas::Ptr texture_atlas = TextureAtlas::create(texture_size);
Texture size exceeds 32000 and aborts the process causing an unexpected exit in execution.
Would there be a solution? I want to comment that I have modified the code to generate a single texture altas instead of several as the mvs-texturing library normally works. Thank you very much for your help and attention.
The text was updated successfully, but these errors were encountered: