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audio.c
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audio.c
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#include <MKL25Z4.h>
#include "audio.h"
#include "constants.h"
// main theme melody
int main_theme_melody[MAIN_THEME_SIZE] = {
NOTE_E7, NOTE_E7, 0, NOTE_E7,
0, NOTE_C7, NOTE_E7, 0,
NOTE_G7, 0, 0, 0,
NOTE_G6, 0, 0, 0,
NOTE_C7, 0, 0, NOTE_G6,
0, 0, NOTE_E6, 0,
0, NOTE_A6, 0, NOTE_B6,
0, NOTE_AS6, NOTE_A6, 0,
NOTE_G6, NOTE_E7, NOTE_G7,
NOTE_A7, 0, NOTE_F7, NOTE_G7,
0, NOTE_E7, 0, NOTE_C7,
NOTE_D7, NOTE_B6, 0, 0,
NOTE_C7, 0, 0, NOTE_G6,
0, 0, NOTE_E6, 0,
0, NOTE_A6, 0, NOTE_B6,
0, NOTE_AS6, NOTE_A6, 0,
NOTE_G6, NOTE_E7, NOTE_G7,
NOTE_A7, 0, NOTE_F7, NOTE_G7,
0, NOTE_E7, 0, NOTE_C7,
NOTE_D7, NOTE_B6, 0, 0
};
// main theme tempo
int main_theme_tempo[MAIN_THEME_SIZE] = {
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
9, 9, 9,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
9, 9, 9,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
};
// underworld melody
int underworld_melody[UNDERWORLD_SIZE] = {
NOTE_C4, NOTE_C5, NOTE_A3, NOTE_A4,
NOTE_AS3, NOTE_AS4, 0,
0,
NOTE_C4, NOTE_C5, NOTE_A3, NOTE_A4,
NOTE_AS3, NOTE_AS4, 0,
0,
NOTE_F3, NOTE_F4, NOTE_D3, NOTE_D4,
NOTE_DS3, NOTE_DS4, 0,
0,
NOTE_F3, NOTE_F4, NOTE_D3, NOTE_D4,
NOTE_DS3, NOTE_DS4, 0,
0, NOTE_DS4, NOTE_CS4, NOTE_D4,
NOTE_CS4, NOTE_DS4,
NOTE_DS4, NOTE_GS3,
NOTE_G3, NOTE_CS4,
NOTE_C4, NOTE_FS4, NOTE_F4, NOTE_E3, NOTE_AS4, NOTE_A4,
NOTE_GS4, NOTE_DS4, NOTE_B3,
NOTE_AS3, NOTE_A3, NOTE_GS3,
0, 0, 0
};
// underworld tempo
int underworld_tempo[UNDERWORLD_SIZE] = {
12, 12, 12, 12,
12, 12, 6,
3,
12, 12, 12, 12,
12, 12, 6,
3,
12, 12, 12, 12,
12, 12, 6,
3,
12, 12, 12, 12,
12, 12, 6,
6, 18, 18, 18,
6, 6,
6, 6,
6, 6,
18, 18, 18, 18, 18, 18,
10, 10, 10,
10, 10, 10,
3, 3, 3
};
int game_over_melody [GAME_OVER_SIZE] = {
NOTE_C5, NOTE_G4, NOTE_E4,
NOTE_A4, NOTE_B4, NOTE_A4,
NOTE_GS4, NOTE_AS4, NOTE_GS4,
NOTE_G4, NOTE_D4, NOTE_E4,
};
int game_over_tempo [GAME_OVER_SIZE] = {
4, 4, 4,
8, 8, 8,
8, 8, 8,
8, 8, 2
};
int calculate_audio_period(
int clock, int freq, int ps) {
return clock / (freq * ps);
}
int calculate_audio_duty_cycle(
int clock, int freq, int ps, float dc) {
return (int) (dc * (clock / (freq * ps)));
}
void audio_init(int pwn_period, int pwm_duty_cycle) {
// Enable pwm for pin
PORTB->PCR[LED_PTB0] &= ~PORT_PCR_MUX_MASK;
PORTB->PCR[LED_PTB0] |= PORT_PCR_MUX(3);
// Set to epwm
TPM1->SC &= ~((
TPM_SC_CMOD_MASK) | (TPM_SC_PS_MASK)
);
TPM1->SC|= TPM_SC_PS(7);
TPM1->SC |= TPM_SC_CMOD(1);
TPM1->SC &= ~(TPM_SC_CPWMS_MASK);
TPM1->MOD = pwn_period;
TPM1_C0SC &= ~(
(TPM_CnSC_ELSB_MASK) |
(TPM_CnSC_ELSA_MASK) |
(TPM_CnSC_MSB_MASK) |
(TPM_CnSC_MSA_MASK)
);
TPM1_C0SC |= (
TPM_CnSC_ELSB(1) | TPM_CnSC_MSB(1)
);
TPM1_C0V = pwm_duty_cycle;
};
int play_main_theme(int counter, float dc) {
const int ps = 128;
const int pwm_period = calculate_audio_period(
CLOCK_FREQ, main_theme_melody[counter], ps);
const int pwm_duty_cycle = calculate_audio_duty_cycle(
CLOCK_FREQ, main_theme_melody[counter], ps, dc);
audio_init(pwm_period, pwm_duty_cycle);
int note_duration = 1000 / main_theme_tempo[counter];
int pause_between_notes = note_duration * 1.30;
return pause_between_notes;
};
int play_underworld(int counter, float dc) {
const int ps = 128;
const int pwm_period = calculate_audio_period(
CLOCK_FREQ, underworld_melody[counter], ps);
const int pwm_duty_cycle = calculate_audio_duty_cycle(
CLOCK_FREQ, underworld_melody[counter], ps, dc);
audio_init(pwm_period, pwm_duty_cycle);
int note_duration = 1000 / underworld_tempo[counter];
int pause_between_notes = note_duration * 1.30;
return pause_between_notes;
};
int play_game_over(int counter, float dc) {
const int ps = 128;
const int pwm_period = calculate_audio_period(
CLOCK_FREQ, game_over_melody[counter], ps);
const int pwm_duty_cycle = calculate_audio_duty_cycle(
CLOCK_FREQ, game_over_melody[counter], ps, dc);
audio_init(pwm_period, pwm_duty_cycle);
int note_duration = 1000 / game_over_tempo[counter];
int pause_between_notes = note_duration * 1.30;
return pause_between_notes;
};