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snakeGame.cpp
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#include "SnakeGame.h"
void SnakeGame::Setup()
{
isGameOver = false;
score = 0;
width = 20;
height = 12;
dir = STOP;
snakeHeadX = width / 2;
snakeHeadY = height / 2;
srand(time(NULL));
foodX = 1 + rand() % (width - 2);
foodY = 1 + rand() % (height - 2);
snakeTailX.resize(100);
snakeTailY.resize(100);
}
void SnakeGame::ClearField()
{
#ifdef _WIN32
system("cls");
#else
system("clear");
#endif
}
void SnakeGame::Print()
{
Sleep(60);
ClearField();
if(isGameOver)
{
std::cout << "\t\t!!!GAME OVER!!!" << std::endl;
std::cout << std::endl << std::endl;
std::cout << "Score: " << score;
return;
}
//draw top border
for(int i = 0; i < width + 2; i++)
{
std::cout << "-";
}
std::cout << std::endl;
for(int i = 0; i < height; i++)
{
for (int j = 0; j < width; j++)
{
//draw left border
if(j == 0)
{
std::cout << "|";
}
//draw snake head
if (i == snakeHeadY && j == snakeHeadX)
{
std::cout << "S";
}
//draw food
else if (i == foodY && j == foodX)
{
std::cout << "%";
}
else
{
bool isSnakeTailCoord = false;
//draw snake tail
for(int k = 0; k < snakeTailLength; k++)
{
if (snakeTailX[k] == j && snakeTailY[k] == i)
{
std::cout << "s";
isSnakeTailCoord = true;
}
}
if(!isSnakeTailCoord)
{
std::cout << " ";
}
//draw right border
if (j == width - 1)
{
std::cout << "|";
}
}
}
std::cout << std::endl;
}
//draw bottom border
for(int i = 0; i < width + 2; i++)
{
std::cout << "-";
}
std::cout << std::endl << std::endl;
std::cout << "Score: " << score;
std::cout << std::endl << std::endl;
}
void SnakeGame::Input()
{
#ifdef _WIN32
if (_kbhit())
{
switch(_getch())
{
case 'w':
dir = UP;
break;
case 'a':
dir = LEFT;
break;
case 's':
dir = DOWN;
break;
case 'd':
dir = RIGHT;
break;
case 27:
isGameOver = true;
dir = STOP;
}
}
#else
if (getch() != ERR)
{
switch(getch())
{
case 'w':
dir = UP;
break;
case 'a':
dir = LEFT;
break;
case 's':
dir = DOWN;
break;
case 'd':
dir = RIGHT;
break;
case 27:
isGameOver = true;
dir = STOP;
}
}
#endif
}
void SnakeGame::Logic()
{
int prevX = snakeTailX[0];
int prevY = snakeTailY[0];
int prev2X, prev2Y;
snakeTailX[0] = snakeHeadX;
snakeTailY[0] = snakeHeadY;
//extension Snake tail
for (int i = 1; i < snakeTailLength; i++)
{
prev2X = snakeTailX[i];
prev2Y = snakeTailY[i];
snakeTailX[i] = prevX;
snakeTailY[i] = prevY;
prevX = prev2X;
prevY = prev2Y;
}
//turn snake head
switch(dir)
{
case LEFT:
snakeHeadX--;
break;
case RIGHT:
snakeHeadX++;
break;
case UP:
snakeHeadY--;
break;
case DOWN:
snakeHeadY++;
break;
}
//border teleport
if (snakeHeadX >= width)
{
snakeHeadX = 0;
}
else if (snakeHeadX < 0)
{
snakeHeadX = width - 1;
}
if (snakeHeadY >= height)
{
snakeHeadY = 0;
}
else if(snakeHeadY < 0)
{
snakeHeadY = height - 1;
}
//check game over
for (int i = 0; i < snakeTailLength; i++)
{
if (snakeTailX[i] == snakeHeadX && snakeTailY[i] == snakeHeadY)
{
isGameOver = true;
}
}
//eating food
if (snakeHeadX == foodX && snakeHeadY == foodY)
{
snakeTailLength++;
score++;
//spawn new food
srand(time(NULL));
foodX = 1 + rand() % (width - 2);
foodY = 1 + rand() % (height - 2);
}
}