You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
There's no particular specification for the models. Only certain features are supported though - for example no multi texturing or bump/normal maps, or bones.
Textures can be rectangular, but must be sized with power-of-two dimensions. You will probably need to flip the texture vertically before importing into GLView however, as Blender seems to use inverse texture Y coordinates as compared to what GLView expects.
Hi Nick,
Is there any particular specification of creating blender models exported as obj ? Is there any particular specification creating textures of models?
By specifications I mean scale factor camera distance etc.
The text was updated successfully, but these errors were encountered: