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CHANGELOG.md

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Change Log

v0.9 (TBD)

  • WGSL:
    • semicolon after struct declaration are now optional
    • commas are used to separate struct members instead of semicolons
    • attributes are declared with @attrib instead of [[attrib]]
    • stride attribute is removed
    • block comments are supported
    • renames:
      • findLsb -> firstTrailingBit
      • findMsb -> firstLeadingBit
      • smoothStep -> smoothstep

v0.8 (2021-12-18)

  • development release for wgpu-0.12
  • lots of fixes in all parts
  • validator:
    • now gated by validate feature
    • nicely detailed error messages with spans
  • API:
    • image gather operations
  • WGSL-in:
    • remove [[block]] attribute
    • elseif is removed in favor of else if
  • MSL-out:
    • full out-of-bounds checking

v0.7.3 (2021-12-14)

  • API:
    • view_index builtin
  • GLSL-out:
    • reflect textures without samplers
  • SPV-out:
    • fix incorrect pack/unpack

v0.7.2 (2021-12-01)

  • validator:
    • check stores for proper pointer class
  • HLSL-out:
    • fix stores into mat3
    • respect array strides
  • SPV-out:
    • fix multi-word constants
  • WGSL-in:
    • permit names starting with underscores
  • SPV-in:
    • cull unused builtins
    • support empty debug labels
  • GLSL-in:
    • don't panic on invalid integer operations

v0.7.1 (2021-10-12)

  • implement casts from and to booleans in the backends

v0.7 (2021-10-07)

  • development release for wgpu-0.11
  • API:
    • bit extraction and packing functions
    • hyperbolic trigonometry functions
    • validation is gated by a cargo feature
    • view_index builtin
    • separate bounds checking policies for locals/buffers/textures
  • IR:
    • types and constants are guaranteed to be unique
  • WGSL-in:
    • new hex literal parser
    • updated list of reserved words
    • rewritten logic for resolving references and pointers
    • switch can use unsigned selectors
  • GLSL-in:
    • better support for texture sampling
    • better logic for auto-splatting scalars
  • GLSL-out:
    • fixed storage buffer layout
    • fix module operator
  • HLSL-out:
    • fixed texture queries
  • SPV-in:
    • control flow handling is rewritten from scratch
  • SPV-out:
    • fully covered out-of-bounds checking
    • option to emit point size
    • option to clamp output depth

v0.6.3 (2021-09-08)

  • Reduced heap allocations when generating WGSL, HLSL, and GLSL
  • WGSL-in:
    • support module-scope let type inference
  • SPV-in:
    • fix depth sampling with projection
  • HLSL-out:
    • fix local struct construction
  • GLSL-out:
    • fix select() order
  • SPV-out:
    • allow working around Adreno issue with OpName

v0.6.2 (2021-09-01)

  • SPV-out fixes:
    • requested capabilities for 1D and cube images, storage formats
    • handling break and continue in a switch statement
    • avoid generating duplicate OpTypeImage types
  • HLSL-out fixes:
    • fix output struct member names
  • MSL-out fixes:
    • fix packing of fields in interface structs
  • GLSL-out fixes:
    • fix non-fallthrough switch cases
  • GLSL-in fixes:
    • avoid infinite loop on invalid statements

v0.6.1 (2021-08-24)

  • HLSL-out fixes:
    • array arguments
    • pointers to array arguments
    • switch statement
    • rewritten interface matching
  • SPV-in fixes:
    • array storage texture stores
    • tracking sampling across function parameters
    • updated petgraph dependencies
  • MSL-out:
    • gradient sampling
  • GLSL-out:
    • modulo operator on floats

v0.6 (2021-08-18)

  • development release for wgpu-0.10
  • API:
    • atomic types and functions
    • storage access is moved from global variables to the storage class and storage texture type
    • new built-ins: primitive_index and num_workgroups
    • support for multi-sampled depth images
  • WGSL:
    • select() order of true/false is swapped
  • HLSL backend is vastly improved and now usable
  • GLSL frontend is heavily reworked

v0.5 (2021-06-18)

  • development release for wgpu-0.9
  • API:
    • barriers
    • dynamic indexing of matrices and arrays is only allowed on variables
    • validator now accepts a list of IR capabilities to allow
    • improved documentation
  • Infrastructure:
    • much richer test suite, focused around consuming or emitting WGSL
    • lazy testing on large shader corpuses
    • the binary is moved to a sub-crate "naga-cli"
  • Frontends:
    • GLSL frontend:
      • rewritten from scratch and effectively revived, no longer depends on pomelo
      • only supports 440/450/460 versions for now
      • has optional support for codespan messages
    • SPIRV frontend has improved CFG resolution (still with issues unresolved)
    • WGSL got better error messages, workgroup memory support
  • Backends:
    • general: better expression naming and emitting
    • new HLSL backend (in progress)
    • MSL:
      • support ArraySize expression
      • better texture sampling instructions
    • GLSL:
      • multisampling on GLES
    • WGSL is vastly improved and now usable

v0.4.2 (2021-05-28)

  • SPIR-V frontend:
    • fix image stores
    • fix matrix stride check
  • SPIR-V backend:
    • fix auto-deriving the capabilities
  • GLSL backend:
    • support sample interpolation
    • write out swizzled vector accesses

v0.4.1 (2021-05-14)

  • numerous additions and improvements to SPIR-V frontend:
    • int8, in16, int64
    • null constant initializers for structs and matrices
    • OpArrayLength, OpCopyMemory, OpInBoundsAccessChain, OpLogicalXxxEqual
    • outer product
    • fix struct size alignment
    • initialize built-ins with default values
    • fix read-only decorations on struct members
  • fix struct size alignment in WGSL
  • fix fwidth in WGSL
  • fix scalars arrays in GLSL backend

v0.4 (2021-04-29)

  • development release for wgpu-0.8
  • API:
    • expressions are explicitly emitted with Statement::Emit
    • entry points have inputs in arguments and outputs in the result type
    • input/output storage classes are gone, but push_constant is added
    • Interpolation is moved into Binding::Location variant
    • real pointer semantics with required Expression::Load
    • TypeInner::ValuePointer is added
    • image query expressions are added
    • new Statement::ImageStore
    • all function calls are Statement::Call
    • GlobalUse is moved out into processing
    • Header is removed
    • entry points are an array instead of a map
    • new Swizzle and Splat expressions
    • interpolation qualifiers are extended and required
    • struct member layout is based on the byte offsets
  • Infrastructure:
    • control flow uniformity analysis
    • texture-sampler combination gathering
    • CallGraph processor is moved out into glsl backend
    • Interface is removed, instead the analysis produces ModuleInfo with all the derived info
    • validation of statement tree, expressions, and constants
    • code linting is more strict for matches
  • new GraphViz dot backend for pretty visualization of the IR
  • Metal support for inlined samplers
  • convert example is transformed into the default binary target named naga
  • lots of frontend and backend fixes

v0.3.2 (2021-02-15)

  • fix logical expression types
  • fix FragDepth semantics
  • spv-in:
    • derive block status of structures
  • spv-out:
    • add lots of missing math functions
    • implement discard

v0.3.1 (2021-01-31)

  • wgsl:
    • support constant array sizes
  • spv-out:
    • fix block decorations on nested structures
    • fix fixed-size arrays
    • fix matrix decorations inside structures
    • implement read-only decorations

v0.3 (2021-01-30)

  • development release for wgpu-0.7
  • API:
    • math functions
    • type casts
    • updated storage classes
    • updated image sub-types
    • image sampling/loading options
    • storage images
    • interpolation qualifiers
    • early and conservative depth
  • Processors:
    • name manager
    • automatic layout
    • termination analysis
    • validation of types, constants, variables, and entry points

v0.2 (2020-08-17)

  • development release for wgpu-0.6

v0.1 (2020-02-26)

  • initial release