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CHANGELOG.md

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[0.1.75] - 2020-02-21

Added

  • IRepeatView
  • X button to discard edits on a menu
  • Navigator.GoBack
  • Navigator.DebugVisit
  • VioletButton.showModal
  • VioletButton.closeModal
  • VioletScreen.isEditing

[0.1.74] - 2020-11-10

Added

  • Navigator 'Lose' button to discard changes and revert currently edited prefab
  • Navigator 'Delete unused screens'

Changed

  • ScreenId is now serialized to json instead of binary so that it can be edited by hand

[0.1.73] - 2020-10-13

Added

  • Navigator.ShowOverlay
  • Navigator.HideOverlay

Changed

  • View now uses EditorUpdate instead of magic method Update, allowing subclasses to define the method themselves without using an override in editor.
  • PrefabApplier no longer breaks builds 😬
  • StateMonoBehaviour makes all magic methods virtual and overridable

[0.1.72] - 2020-09-04

Changed

  • Fixed compilation error on making builds

[0.1.72] - 2020-08-16

Changed

  • ClodeModal => HideModal

[0.1.71] - 2020-08-11

Changed

  • RepeatView adds the prefab at the beginning, duplicates index 0
  • ScreenId uses the path Assets/Plugins/VioletUI/ScreenId.bytes

[0.1.70] - 2020-08-11

Added

  • ScreenId now uses Assets/Menus/ScreenId.bytes as a persistent source of truth for package

[0.1.69] - 2020-08-10

Changed

  • RepeatView now adds an inactive prefab to the scene to make it easier to edit

[0.1.68] - 2020-08-10

Added

  • Navigator.OnScreenAdded

Changed

  • Screen => VioletScreen
  • Fix user-initiated render to always use forceRender

[0.1.60] - 2020-07-26

Added

  • VioletButton
  • Violet.Log

[0.1.50] - 2020-07-25

Added

  • Navigator
  • Screen

[0.1.42] - 2020-07-21

Added

  • ChildView
  • StateMonobehaviour

[0.1.0] - 2020-07-19

Added

  • View
  • RepeatView