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Couldn't fetch compilation data; the format has probably changed #13

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hex opened this issue Sep 21, 2023 · 0 comments
Open

Couldn't fetch compilation data; the format has probably changed #13

hex opened this issue Sep 21, 2023 · 0 comments

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@hex
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hex commented Sep 21, 2023

Unity: 2022.3.9f1
Package: 1.8.4

System.ArgumentException: JSON parse error: Missing a comma or '}' after an object member.
 at (wrapper managed-to-native) UnityEngine.JsonUtility.FromJsonInternal(string,object,System.Type)
 at UnityEngine.JsonUtility.FromJson (System.String json, System.Type type) [0x0005f] in /Users/bokken/build/output/unity/unity/Modules/JSONSerialize/Public/JsonUtility.bindings.cs:42 
 at UnityEngine.JsonUtility.FromJson[T] (System.String json) [0x00001] in /Users/bokken/build/output/unity/unity/Modules/JSONSerialize/Public/JsonUtility.bindings.cs:30 
 at Needle.CompilationVisualizer.CompilationData.ConvertBeeDataToCompilationData () [0x00015] in ./Library/PackageCache/[email protected]/Editor/CompilationTrace.cs:99 
UnityEngine.Debug:LogError (object)
Needle.CompilationVisualizer.CompilationData:ConvertBeeDataToCompilationData () (at ./Library/PackageCache/[email protected]/Editor/CompilationTrace.cs:169)
Needle.CompilationVisualizer.CompilationData:GetAll () (at ./Library/PackageCache/[email protected]/Editor/CompilationTrace.cs:75)
Needle.CompilationVisualizer.CompilationTimelineWindow:Refresh () (at ./Library/PackageCache/[email protected]/Editor/CompilationTimelineWindow.cs:146)
Needle.CompilationVisualizer.CompilationTimelineWindow:AssemblyCompilationFinished (string,UnityEditor.Compilation.CompilerMessage[]) (at ./Library/PackageCache/[email protected]/Editor/CompilationTimelineWindow.cs:152)
UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild<UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult> (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext)
AddressablesPlayAssetDelivery.Editor.BuildScriptPlayAssetDelivery:DoBuild<UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult> (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at Assets/PlayAssetDelivery/Editor/BuildScriptPlayAssetDelivery.cs:45)
UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Settings.AddressableAssetSettings)
AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./LocalPackages/[email protected]/Editor/Build/AddressablesPlayerBuildProcessor.cs:100)
AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./LocalPackages/[email protected]/Editor/Build/AddressablesPlayerBuildProcessor.cs:79)
UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions)
BuildHelper:BuildPlayer (UnityEditor.BuildPlayerOptions) (at Assets/Editor/BuildHelper.cs:683)
BuildHelper:BuildAndroidProductionTeamCityAAB () (at Assets/Editor/BuildHelper.cs:583)GameSwitcher.GameSwitcher/<>c:<OnEnable>b__29_3 () (at Assets/Scripts/GameSwitcher/Editor/GameSwitcher.cs:340)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:190)
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