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Unity: 2022.3.9f1 Package: 1.8.4
System.ArgumentException: JSON parse error: Missing a comma or '}' after an object member. at (wrapper managed-to-native) UnityEngine.JsonUtility.FromJsonInternal(string,object,System.Type) at UnityEngine.JsonUtility.FromJson (System.String json, System.Type type) [0x0005f] in /Users/bokken/build/output/unity/unity/Modules/JSONSerialize/Public/JsonUtility.bindings.cs:42 at UnityEngine.JsonUtility.FromJson[T] (System.String json) [0x00001] in /Users/bokken/build/output/unity/unity/Modules/JSONSerialize/Public/JsonUtility.bindings.cs:30 at Needle.CompilationVisualizer.CompilationData.ConvertBeeDataToCompilationData () [0x00015] in ./Library/PackageCache/[email protected]/Editor/CompilationTrace.cs:99 UnityEngine.Debug:LogError (object) Needle.CompilationVisualizer.CompilationData:ConvertBeeDataToCompilationData () (at ./Library/PackageCache/[email protected]/Editor/CompilationTrace.cs:169) Needle.CompilationVisualizer.CompilationData:GetAll () (at ./Library/PackageCache/[email protected]/Editor/CompilationTrace.cs:75) Needle.CompilationVisualizer.CompilationTimelineWindow:Refresh () (at ./Library/PackageCache/[email protected]/Editor/CompilationTimelineWindow.cs:146) Needle.CompilationVisualizer.CompilationTimelineWindow:AssemblyCompilationFinished (string,UnityEditor.Compilation.CompilerMessage[]) (at ./Library/PackageCache/[email protected]/Editor/CompilationTimelineWindow.cs:152) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild<UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult> (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) AddressablesPlayAssetDelivery.Editor.BuildScriptPlayAssetDelivery:DoBuild<UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult> (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at Assets/PlayAssetDelivery/Editor/BuildScriptPlayAssetDelivery.cs:45) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Settings.AddressableAssetSettings) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./LocalPackages/[email protected]/Editor/Build/AddressablesPlayerBuildProcessor.cs:100) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./LocalPackages/[email protected]/Editor/Build/AddressablesPlayerBuildProcessor.cs:79) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) BuildHelper:BuildPlayer (UnityEditor.BuildPlayerOptions) (at Assets/Editor/BuildHelper.cs:683) BuildHelper:BuildAndroidProductionTeamCityAAB () (at Assets/Editor/BuildHelper.cs:583)GameSwitcher.GameSwitcher/<>c:<OnEnable>b__29_3 () (at Assets/Scripts/GameSwitcher/Editor/GameSwitcher.cs:340) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:190)
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Unity: 2022.3.9f1
Package: 1.8.4
The text was updated successfully, but these errors were encountered: