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This issue is about solving the problem where a player begins a move then wants to cancel it. There are two options for this problem, and both options can exist in the game together if we want (they are not exclusive solutions).
(1) Selected Tile Feedback Animation
Show a feedback asset on the original tile location where the player began their move. This asset will show the player where they can drag their finger back to in order to cancel the move.
(2) Cancel Move Gesture
Use a new input command to cancel the player's move once it has begun.
One idea for this is when the player has one finger dragging their move, if they touch a second finger to the screen, the move will be cancelled.
The text was updated successfully, but these errors were encountered:
This issue is about solving the problem where a player begins a move then wants to cancel it. There are two options for this problem, and both options can exist in the game together if we want (they are not exclusive solutions).
(1) Selected Tile Feedback Animation
Show a feedback asset on the original tile location where the player began their move. This asset will show the player where they can drag their finger back to in order to cancel the move.
(2) Cancel Move Gesture
Use a new input command to cancel the player's move once it has begun.
The text was updated successfully, but these errors were encountered: