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The level top cap will replace the path assets currently above the very last level. Because this asset is at the top, it will have to be tiled so it will mesh with the 6 different path tiles.
This asset should probably be made after the bottom cap asset, because the tiling will probably include more work. Also, it will fill much more of the screen than the bottom cap asset. However, the order of implementation is up to the designers' discretion.
The text was updated successfully, but these errors were encountered:
The level top cap will replace the path assets currently above the very last level. Because this asset is at the top, it will have to be tiled so it will mesh with the 6 different path tiles.
This asset should probably be made after the bottom cap asset, because the tiling will probably include more work. Also, it will fill much more of the screen than the bottom cap asset. However, the order of implementation is up to the designers' discretion.
The text was updated successfully, but these errors were encountered: