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I am sure you have come across this skeletonization method. The Mean Curvature Skeletons approach will be an excellent addition to this library. The paper (linked below) says that their system is better than the Skeleton Extraction by Mesh Contraction (Au et al.).
The good news is that this work is based heavily on the Au et al. approach, with the mesh contraction precisely the same according to my observation. They seem to have a better system (easier to implement, presumably :D) in place of the mesh connectivity surgery and embedding refinement used in Au et al.
I hope it works out well! I am enjoying the library! I am using it for non-neuron-based applications, due to which I have to figure out the mechanisms of the skeletonization algorithms. Exciting stuff!
The text was updated successfully, but these errors were encountered:
Hi @schlegelp ,
I am sure you have come across this skeletonization method. The Mean Curvature Skeletons approach will be an excellent addition to this library. The paper (linked below) says that their system is better than the Skeleton Extraction by Mesh Contraction (Au et al.).
The good news is that this work is based heavily on the Au et al. approach, with the mesh contraction precisely the same according to my observation. They seem to have a better system (easier to implement, presumably :D) in place of the mesh connectivity surgery and embedding refinement used in Au et al.
The paper: http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.261.3158&rep=rep1&type=pdf
There is a C++ implementation of this: https://github.com/taiya/starlab-mcfskel
I hope it works out well! I am enjoying the library! I am using it for non-neuron-based applications, due to which I have to figure out the mechanisms of the skeletonization algorithms. Exciting stuff!
The text was updated successfully, but these errors were encountered: