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* All color entries are being displayed in WV * Modify build process to include hidden palette entries in the UI. * decode & recoding image, still need to add process step. * Producing static-y PNG * Better organization * working thru image processing steps * Printing opaque tile to map! * Trying to determine why my PNG encoding is resulting in a tiled image instead of full sized * Fixed arrBuffer PNG encoding calculation to fix my multiple of 4 error. Image is opaque & correct after processing now! * removed logging * logging * Removed local image which was used for testing * Removed another local image which was used for testing * Toggling colors works (technically) but it is too slow & initializes incorrectly * Modifications in processColormap.js to include the disabled indices * Logging * logging & exploration * logging * Exploring build process * Commenting in processColormap.js * Modified build process to include all qualifying ColorMapEntries * Manually disabling a couple palette items on layer add. * lint fix * Dynamically disabling palette entries appropriately * Refactoring/merging the old palette swap code with the new code * exploration & logging * Removed logging * Additional cleanup * Additional cleanup * Cleanup of comments * modified palette swap to exclude continuous palettes * Added existence check to avoid crash processing continuous palettes. * Removed log, minor update to determine category vs continuous palettes * Removed pako package * Added catch to image fetch & early exit on classification refresh * Re-ordered colormap elements in build process * Refactor of the build array modifications * Updated flood tour story to disable newly exposed color palettes properly * Correctly updated Flood & Swath Gap tour stories to disable newly exposed color palettes * Updated build to reference the index instead of the ref value when processing colormaps * Reconciled the imageTile.js conflicts after merging develop * Working through merge conflicts / errors * fixed sidebar legend issue from merge * lint fix (array destructuring) * Modified build to restrict array re-ordering to classification type only * Updated validity check for newActivePalettesObj * Removed unused import * exploring water mask * Changed MEaSUREs layers to immutable: false & removed logging * Removed overlooked logging --------- Co-authored-by: Thomas Cariello <[email protected]>
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