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Path finding context #18
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Another possible context option:
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Server-controlled movement does not honor ADT slope. The files are large because they contain not only the mesh data, but also the height field. This is to support temporary obstacles. It very well could be that temporary obstacles don't need to be enabled for large continents, so that data may end up being excluded by default.
Can you provide a concrete example of where corners are cut to the extent that an agent will fall off a ledge? I don't believe that units in WoW have width, so they should be able to stand right on the edge and be fine. This also is important for successful pathfinding across the rope in the Blade's Edge Arena.
I don't understand the rest of your comment. |
Okay, I opened issue #30 for this. |
The user must be able to create a path find context to configure certain behaviors, such as:
Not all of these features need necessarily be implemented for the initial release, but a forward-compatible context structure should be created that can support them when they are introduced.
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