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The area underwater in map 547 - slave pens, is fishy (pun intended) because it causes quagmirran to run zig zag instead of straight out of water. Note: with these coords he should never leave the ground. This is sniffed retail coords data so should be applicable to namigator too.
The text was updated successfully, but these errors were encountered:
There is probably some flag with the NPC to force it to a walking animation rather than a swimming animation. Is that right @killerwife ? If so, we could use that flag to toggle the appropriate mesh polys.
Its serverside mostly, however the mesh in the area on standard cores is crap, do not know why. I remember testing the path and he just walked like a complete derp. Worth looking at through viewer.
(@Guid,1,-261.6143,-675.7715,10.54156,0,0,0,0,0,0,0,0,0,0,0,0),
(@Guid,2,-246.7325,-683.1629,15.52901,0,0,0,0,0,0,0,0,0,0,0,0),
(@Guid,3,-238.0786,-686.4232,18.47306,0,0,0,0,0,0,0,0,0,0,0,0),
(@Guid,4,-227.7346,-690.909,22.02582,0,0,0,0,0,0,0,0,0,0,0,0),
(@Guid,5,-217.9532,-695.7503,26.76936,0,0,0,0,0,0,0,0,0,0,0,0),
(@Guid,6,-208.0547,-701.3806,34.94818,0,0,0,0,0,0,0,0,0,0,0,0),
(@Guid,7,-204.0264,-702.2903,37.2308,0,0,0,0,0,0,0,0,0,0,0,0),
(@Guid,8,-199.4935,-705.5977,37.80273,0,0,0,0,0,0,0,0,0,0,0,0);
The area underwater in map 547 - slave pens, is fishy (pun intended) because it causes quagmirran to run zig zag instead of straight out of water. Note: with these coords he should never leave the ground. This is sniffed retail coords data so should be applicable to namigator too.
The text was updated successfully, but these errors were encountered: