forked from sat5297/hacktober-coding
-
Notifications
You must be signed in to change notification settings - Fork 1
/
TIC-TAC-TOE
208 lines (174 loc) · 5.25 KB
/
TIC-TAC-TOE
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
#include<bits/stdc++.h>
using namespace std;
#define COMPUTER 1
#define HUMAN 2
#define SIDE 3 // Length of the board
// Computer will move with 'O'
// and human with 'X'
#define COMPUTERMOVE 'O'
#define HUMANMOVE 'X'
// A function to show the current board status
void showBoard(char board[][SIDE])
{
printf("\n\n");
printf("\t\t\t %c | %c | %c \n", board[0][0],
board[0][1], board[0][2]);
printf("\t\t\t--------------\n");
printf("\t\t\t %c | %c | %c \n", board[1][0],
board[1][1], board[1][2]);
printf("\t\t\t--------------\n");
printf("\t\t\t %c | %c | %c \n\n", board[2][0],
board[2][1], board[2][2]);
return;
}
// A function to show the instructions
void showInstructions()
{
printf("\t\t\t Tic-Tac-Toe\n\n");
printf("Choose a cell numbered from 1 to 9 as below"
" and play\n\n");
printf("\t\t\t 1 | 2 | 3 \n");
printf("\t\t\t--------------\n");
printf("\t\t\t 4 | 5 | 6 \n");
printf("\t\t\t--------------\n");
printf("\t\t\t 7 | 8 | 9 \n\n");
printf("-\t-\t-\t-\t-\t-\t-\t-\t-\t-\n\n");
return;
}
// A function to initialise the game
void initialise(char board[][SIDE], int moves[])
{
// Initiate the random number generator so that
// the same configuration doesn't arises
srand(time(NULL));
// Initially the board is empty
for (int i=0; i<SIDE; i++)
{
for (int j=0; j<SIDE; j++)
board[i][j] = ' ';
}
// Fill the moves with numbers
for (int i=0; i<SIDE*SIDE; i++)
moves[i] = i;
// randomise the moves
random_shuffle(moves, moves + SIDE*SIDE);
return;
}
// A function to declare the winner of the game
void declareWinner(int whoseTurn)
{
if (whoseTurn == COMPUTER)
printf("COMPUTER has won\n");
else
printf("HUMAN has won\n");
return;
}
// A function that returns true if any of the row
// is crossed with the same player's move
bool rowCrossed(char board[][SIDE])
{
for (int i=0; i<SIDE; i++)
{
if (board[i][0] == board[i][1] &&
board[i][1] == board[i][2] &&
board[i][0] != ' ')
return (true);
}
return(false);
}
// A function that returns true if any of the column
// is crossed with the same player's move
bool columnCrossed(char board[][SIDE])
{
for (int i=0; i<SIDE; i++)
{
if (board[0][i] == board[1][i] &&
board[1][i] == board[2][i] &&
board[0][i] != ' ')
return (true);
}
return(false);
}
// A function that returns true if any of the diagonal
// is crossed with the same player's move
bool diagonalCrossed(char board[][SIDE])
{
if (board[0][0] == board[1][1] &&
board[1][1] == board[2][2] &&
board[0][0] != ' ')
return(true);
if (board[0][2] == board[1][1] &&
board[1][1] == board[2][0] &&
board[0][2] != ' ')
return(true);
return(false);
}
// A function that returns true if the game is over
// else it returns a false
bool gameOver(char board[][SIDE])
{
return(rowCrossed(board) || columnCrossed(board)
|| diagonalCrossed(board) );
}
// A function to play Tic-Tac-Toe
void playTicTacToe(int whoseTurn)
{
// A 3*3 Tic-Tac-Toe board for playing
char board[SIDE][SIDE];
int moves[SIDE*SIDE];
// Initialise the game
initialise(board, moves);
// Show the instructions before playing
showInstructions();
int moveIndex = 0, x, y;
// Keep playing till the game is over or it is a draw
while (gameOver(board) == false &&
moveIndex != SIDE*SIDE)
{
if (whoseTurn == COMPUTER)
{
x = moves[moveIndex] / SIDE;
y = moves[moveIndex] % SIDE;
board[x][y] = COMPUTERMOVE;
printf("COMPUTER has put a %c in cell %d\n",
COMPUTERMOVE, moves[moveIndex]+1);
showBoard(board);
moveIndex ++;
whoseTurn = HUMAN;
}
else if (whoseTurn == HUMAN)
{
x = moves[moveIndex] / SIDE;
y = moves[moveIndex] % SIDE;
board[x][y] = HUMANMOVE;
printf ("HUMAN has put a %c in cell %d\n",
HUMANMOVE, moves[moveIndex]+1);
showBoard(board);
moveIndex ++;
whoseTurn = COMPUTER;
}
}
// If the game has drawn
if (gameOver(board) == false &&
moveIndex == SIDE * SIDE)
printf("It's a draw\n");
else
{
// Toggling the user to declare the actual
// winner
if (whoseTurn == COMPUTER)
whoseTurn = HUMAN;
else if (whoseTurn == HUMAN)
whoseTurn = COMPUTER;
// Declare the winner
declareWinner(whoseTurn);
}
return;
}
// Driver program
int main()
{
// Let us play the game with COMPUTER starting first
playTicTacToe(COMPUTER);
return (0);
}