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donkey-racer-bench.py
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donkey-racer-bench.py
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"""
Donkey Car Simulator Benchmark
Usage:
donkey-racer-bench.py (--host=<ip_address>) (--name=<car_name>)
Options:
-h --help Show this screen.
"""
import socket
import cv2
import select
import time
from docopt import docopt
import json
import logging
from io import BytesIO
import base64
from PIL import Image
import numpy as np
import queue as Queue
logger = logging.getLogger(__name__)
logger.setLevel(logging.NOTSET) # NOTSET:0, DEBUG:10, INFO:20, WARNING:30, ERROR:40, CRITICAL:50
class RaceClient:
def __init__(self, host, port, car_conf, scene_conf, cam_conf, socket_read_hz=20):
self.msg = None
self.poll_socket_sleep_sec = 1.0/socket_read_hz
self.car_conf = car_conf
self.scene_conf = scene_conf
self.cam_conf = cam_conf
# the aborted flag will be set when we have detected a problem with the socket
# that we can't recover from.
self.aborted = False
### debug
self.last_image_received_time = None
self.current_image_received_time = None
self.ok_frame_counter = 0
self.ng_frame_counter = 0
self.last_fps_time = None
self.recv_queue = Queue.Queue(maxsize=10)
self.send_queue = Queue.Queue(maxsize=10)
self.image_queue = Queue.Queue(maxsize=10)
# connect to unity simulator
self.connect(host, port)
def connect(self, host, port):
self.sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
# connecting to the server
print(f'connecting to {host}:{port}')
self.sock.connect((host, port))
time.sleep(0.1)
self.is_socket_read = True
def send_now(self, msg):
print("sending now:", msg)
self.sock.sendall(msg.encode("utf-8"))
def stop(self):
self.sock.close()
while not self.image_queue.empty():
q = self.image_queue.get(block=False)
self.image_queue.task_done()
while not self.send_queue.empty():
q = self.send_queue.get(block=False)
self.send_queue.task_done()
while not self.recv_queue.empty():
q = self.recv_queue.get(block=False)
self.recv_queue.task_done()
def proc_msg(self):
'''
This is the thread message loop to process messages.
We will send any message that is queued via the self.msg variable
when our socket is in a writable state.
And we will read any messages when it's in a readable state and then
call self.on_msg_recv with the json object message.
'''
self.sock.setblocking(False)
inputs = [ self.sock ]
outputs = [ self.sock ]
partial = []
while self.is_socket_read:
# without this sleep, I was getting very consistent socket errors
# on Windows. Perhaps we don't need this sleep on other platforms.
time.sleep(self.poll_socket_sleep_sec)
if True: #try:
# test our socket for readable, writable states.
readable, writable, exceptional = select.select(inputs, outputs, inputs)
for sock in readable:
# print("waiting to recv")
try:
data = sock.recv(1024 * 64)
except ConnectionAbortedError:
print("socket connection aborted")
self.is_socket_read = False
break
# we don't technically need to convert from bytes to string
# for json.loads, but we do need a string in order to do
# the split by \n newline char. This seperates each json msg.
data = data.decode("utf-8")
msgs = data.split("\n")
for m in msgs:
if len(m) < 2:
continue
last_char = m[-1]
first_char = m[0]
# check first and last char for a valid json terminator
# if not, then add to our partial packets list and see
# if we get the rest of the packet on our next go around.
if first_char == "{" and last_char == '}':
# Replace comma with dots for floats
# useful when using unity in a language different from English
#m = replace_float_notation(m)
j = json.loads(m)
self.on_msg_recv(j)
else:
print("AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA")
print(m)
partial.append(m)
if last_char == '}':
if partial[0][0] == "{":
assembled_packet = "".join(partial)
#assembled_packet = replace_float_notation(assembled_packet)
j = json.loads(assembled_packet)
self.on_msg_recv(j)
else:
print("failed packet.")
partial.clear()
for sock in writable:
while not self.send_queue.empty():
q = self.send_queue.get(block=False)
print("sending", q)
sock.sendall(q.encode("utf-8"))
self.send_queue.task_done()
if len(exceptional) > 0:
print("problems w sockets!")
def on_msg_recv(self, msg):
if 'msg_type' in msg:
logger.debug(f'got {msg["msg_type"]}')
else:
logger.debug(f'Unknown: {msg}')
return
if msg['msg_type'] == "scene_selection_ready":
# load scene
self.scene_config_to_send_queue()
if msg['msg_type'] == "car_loaded":
logger.debug("car_loaded")
self.car_loaded = True
self.cam_config_to_send_queue()
self.car_config_to_send_queue()
if msg['msg_type'] == "telemetry":
imgString = msg["image"]
### to RGB
image = Image.open(BytesIO(base64.b64decode(imgString)))
image = np.asarray(image)
### interval counter
self.current_image_received_time = time.time()
if self.last_image_received_time is None:
print(f'receive image: {self.current_image_received_time:10.7f}')
self.last_fps_time = time.time()
else:
interval = self.current_image_received_time - self.last_image_received_time
if interval <= 0.03 or interval >= 0.07:
print(f'receive image: {self.current_image_received_time:10.7f}, interval: {interval:.18f} - NG')
self.ng_frame_counter += 1
else:
self.ok_frame_counter += 1
print(f'receive image: {self.current_image_received_time:10.7f}, interval: {interval:.18f}')
self.last_image_received_time = self.current_image_received_time
### fps counter
fps_time = self.current_image_received_time - self.last_fps_time
if fps_time >= 10.0:
print("----------------------------------------")
print(f'fps: {(self.ng_frame_counter + self.ok_frame_counter)/fps_time:3.5f}, ok: {self.ok_frame_counter}, ng: {self.ng_frame_counter}')
print("----------------------------------------")
self.last_fps_time = time.time()
self.ng_frame_counter = 0
self.ok_frame_counter = 0
### image show
#cv2.imshow("frame", image)
#cv2.waitKey(1)
### send control to simulator
steering = 0.0
throttle = 0.0
self.controls_to_send_queue(steering, throttle)
#self.image_queue.put(image)
def scene_config_to_send_queue(self, conf=None):
logger.debug("scene_config_to_send_queue")
if conf is None:
conf = self.scene_conf
msg = json.dumps(conf)
self.send_queue.put(msg)
def car_config_to_send_queue(self, conf=None):
logger.debug("car_config_to_send_queue")
if conf is None:
conf = self.car_conf
if "body_style" in conf:
msg = {'msg_type': 'car_config',
'body_style': conf["body_style"],
'body_r' : str(conf["body_rgb"][0]),
'body_g' : str(conf["body_rgb"][1]),
'body_b' : str(conf["body_rgb"][2]),
'car_name': conf["car_name"],
'font_size' : str(conf["font_size"])}
msg = json.dumps(msg)
self.send_queue.put(msg)
def cam_config_to_send_queue(self, conf=None):
logger.debug("cam_config_to_send_queue")
if conf is None:
conf = self.cam_conf
""" Camera config
set any field to Zero to get the default camera setting.
offset_x moves camera left/right
offset_y moves camera up/down
offset_z moves camera forward/back
rot_x will rotate the camera
rot_y will rotate the camera
rot_z will rotate the camera
with fish_eye_x/y == 0.0 then you get no distortion
img_enc can be one of JPG|PNG|TGA
"""
msg = {"msg_type" : "cam_config",
"fov" : str(conf["fov"]),
"fish_eye_x" : str(conf["fish_eye_x"]),
"fish_eye_y" : str(conf["fish_eye_y"]),
"img_w" : str(conf["img_w"]),
"img_h" : str(conf["img_h"]),
"img_d" : str(conf["img_d"]),
"img_enc" : str(conf["img_enc"]),
"offset_x" : str(conf["offset_x"]),
"offset_y" : str(conf["offset_y"]),
"offset_z" : str(conf["offset_z"]),
"rot_x" : str(conf["rot_x"]),
"rot_y" : str(conf["rot_y"]),
"rot_z" : str(conf["rot_z"])}
msg = json.dumps(msg)
self.send_queue.put(msg)
def controls_to_send_queue(self, steering, throttle):
logger.debug("controls_to_send_queue: {steering}, {throttle}")
p = {"msg_type" : "control",
"steering" : steering.__str__(),
"throttle" : throttle.__str__(),
"brake" : "0.0"}
msg = json.dumps(p)
self.send_queue.put(msg)
def main(host, name):
car_conf = {"body_style" : "donkey",
"body_rgb" : (255, 0, 0),
"car_name" : name,
"font_size" : 75}
# ~/projects/gym-donkeycar/gym_donkeycar/envs/donkey_env.py
# generated_road, warehouse, sparkfun_avc, generated_track, mountain_track, roboracingleague_1, waveshare, mini_monaco, warren, thunderhill, circuit_launch
scene_conf = {"msg_type" : "load_scene", "scene_name" : "generated_track"}
cam_conf = {"msg_type" : "cam_config",
"fov" : 0,
"fish_eye_x" : 0,
"fish_eye_y" : 0,
"img_w" : 0,
"img_h" : 0,
"img_d" : 0,
"img_enc" : 0,
"offset_x" : 0,
"offset_y" : 0,
"offset_z" : 0,
"rot_x" : 0,
"rot_y" : 0,
"rot_z" : 0}
# Create client
PORT = 9091
SOCKET_READ_HZ = 1000 # read socket hz
client = RaceClient(host=host, port=PORT, car_conf=car_conf, scene_conf=scene_conf, cam_conf=cam_conf, socket_read_hz=SOCKET_READ_HZ)
try:
client.proc_msg()
except KeyboardInterrupt:
pass
except:
import traceback
traceback.print_exc()
finally:
client.stop()
if __name__ == '__main__':
args = docopt(__doc__)
main(host=args['--host'], name=args['--name'])