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server.js
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server.js
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const WebSocket = require('ws');
const {read_packet, write_packet, server_packet, client_packet, buffer_reader, buffer_writer, RejectionReason} = require('./packet');
const wss = new WebSocket.Server({ port: 3001 });
const MAX_PLRS = 4;
const SERVER_VERSION = 1;
const games = {};
function parse_packet(buffer, types) {
const reader = new buffer_reader(buffer);
const result = read_packet(reader, types);
if (!reader.done()) {
throw Error('packet too large');
}
return result;
}
class game_instance {
constructor(version, name, password, difficulty) {
this.players = [];
this.version = version;
this.name = name;
this.password = password;
this.difficulty = difficulty;
this.seed = Math.floor(Math.random() * (2 ** 32));
}
num_players() {
let count = 0;
for (let i = 0; i < MAX_PLRS; ++i) {
if (this.players[i]) {
++count;
}
}
return count;
}
free_index() {
for (let i = 0; i < MAX_PLRS; ++i) {
if (!this.players[i]) {
return i;
}
}
return null;
}
send(mask, packet) {
const players = this.players;
for (let i = 0; i < MAX_PLRS; ++i) {
if (players[i] && (mask & (1 << i))) {
players[i].send(packet);
}
}
}
drop_player(id, reason) {
this.send(0xFF, write_packet(server_packet.disconnect, {id, reason}));
if (this.players[id]) {
this.players[id].on_leave();
}
this.players[id] = null;
if (!this.num_players()) {
delete games[this.name.toLowerCase()];
}
}
join(player, cookie) {
let id = this.free_index();
if (id == null) {
player.send(write_packet(server_packet.join_reject, {cookie, reason: RejectionReason.JOIN_GAME_FULL}));
} else {
this.players[id] = player;
player.send(write_packet(server_packet.join_accept, {cookie, index: id, seed: this.seed, difficulty: this.difficulty}));
this.send(0xFF, write_packet(server_packet.connect, {id}));
}
return id;
}
}
function create_game(version, name, password, difficulty) {
const lwr = name.toLowerCase();
if (games[lwr]) {
return RejectionReason.CREATE_GAME_EXISTS;
}
games[lwr] = new game_instance(version, name, password, difficulty);
return 0;
}
class player_client {
constructor(ws) {
this.batch = [];
this.ws = ws;
this.ws.send(write_packet(server_packet.info, {version: SERVER_VERSION}));
ws.on('message', this.on_message.bind(this));
ws.on('close', this.on_close.bind(this));
ws.on('pong', () => this.alive = true);
this.alive = true;
this.version = 0;
this.interval = setInterval(() => {
if (!this.alive) {
this.ws.terminate();
this.on_close();
}
this.alive = false;
this.ws.ping(() => {});
}, 15000);
this.sendInterval = setInterval(() => {
if (this.batch.length) {
const writer = new buffer_writer(this.batch.reduce((sum, buffer) => sum + buffer.byteLength, 3));
writer.write8(0);
writer.write16(this.batch.length);
for (let buffer of this.batch) {
writer.rest(new Uint8Array(buffer));
}
this.ws.send(writer.result);
this.batch.length = 0;
}
}, 100);
}
send(msg) {
this.batch.push(msg);
//this.ws.send(msg);
}
join(cookie, name, password) {
const game = games[name.toLowerCase()];
if (!game) {
this.send(write_packet(server_packet.join_reject, {cookie, reason: RejectionReason.JOIN_GAME_NOT_FOUND}));
} else if (game.version !== this.version) {
this.send(write_packet(server_packet.join_reject, {cookie, reason: RejectionReason.JOIN_VERSION_MISMATCH}));
} else if (game.password !== password) {
this.send(write_packet(server_packet.join_reject, {cookie, reason: RejectionReason.JOIN_INCORRECT_PASSWORD}));
} else {
let id = game.join(this, cookie);
if (id != null) {
this.game = game;
this.id = id;
}
}
}
handle(code, pkt) {
switch (code) {
case client_packet.batch.code:
for (let {type, packet} of pkt) {
this.handle(type.code, packet);
}
break;
case client_packet.info.code:
this.version = pkt.version;
break;
case client_packet.game_list.code:
this.send(write_packet(server_packet.game_list, {games: Object.values(games).map(game => ({name: game.name, type: game.difficulty | (game.password ? 0x80000000 : 0)}))}));
break;
case client_packet.create_game.code:
if (this.game) {
this.send(write_packet(server_packet.join_reject, {cookie: pkt.cookie, reason: RejectionReason.JOIN_ALREADY_IN_GAME}));
} else {
const reason = create_game(this.version, pkt.name, pkt.password, pkt.difficulty);
if (reason) {
this.send(write_packet(server_packet.join_reject, {cookie: pkt.cookie, reason}));
} else {
this.join(pkt.cookie, pkt.name, pkt.password);
}
}
break;
case client_packet.join_game.code:
if (this.game) {
this.send(write_packet(server_packet.join_reject, {cookie: pkt.cookie, reason: RejectionReason.JOIN_ALREADY_IN_GAME}));
} else {
this.join(pkt.cookie, pkt.name, pkt.password);
}
break;
case client_packet.leave_game.code:
if (this.game) {
this.game.drop_player(this.id, 3);
}
break;
case client_packet.drop_player.code:
if (this.game) {
this.game.drop_player(pkt.id, pkt.reason);
}
break;
case client_packet.message.code:
if (this.game) {
this.game.send(pkt.id === 0xFF ? ~(1 << this.id) : (1 << pkt.id), write_packet(server_packet.message, {id: this.id, payload: pkt.payload}));
}
break;
case client_packet.turn.code:
if (this.game) {
this.game.send(~(1 << this.id), write_packet(server_packet.turn, {id: this.id, turn: pkt.turn}));
}
break;
}
}
on_message(buffer) {
try {
const {type, packet} = parse_packet(buffer, client_packet);
this.handle(type.code, packet);
} catch (e) {
console.error(e);
this.ws.terminate();
this.on_close();
}
}
on_close() {
if (this.game) {
this.game.drop_player(this.id, 0x40000006);
}
if (this.interval) {
clearInterval(this.interval);
delete this.interval;
}
if (this.sendInterval) {
clearInterval(this.sendInterval);
delete this.sendInterval;
}
}
on_leave() {
this.game = null;
this.id = null;
}
}
wss.on('connection', ws => {
new player_client(ws);
});