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Contents of the book #4

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KumoKairo opened this issue Nov 14, 2017 · 4 comments
Open

Contents of the book #4

KumoKairo opened this issue Nov 14, 2017 · 4 comments

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@KumoKairo
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Post it here so it's always available as a reference

  • Welcome
  • Components
    -- Flag Component
    -- Unique Component
    -- Component with Action properties
  • Entity
    -- Dictionary vs Array backed
    -- Entity reference counting
    -- Entity lifecycle
    -- Entity as a Component property
  • Context
    -- Defining different Context Types
  • Group
  • Matchers
  • Observers
  • System
    -- Init System
    -- Continuous System
    -- Reactive System
    -- Cleanup System
    -- Teardown System
  • Index
    -- Simple keys
    -- Complex Keys
    -- PrimaryEntityIndex
  • Code generation
    -- Roslyn
    -- Entitas-Lang
  • Entitas + Unity3D
    -- Event-Listeners for GUI
    -- Adding Unity GameObjects at runtime with Parent-Children references
    -- Object Pooling
    -- Activate, Deactivate GameObject
  • Input Entities
  • Serialisation
  • Blueprints
  • Event Logging
  • State Loading / Reloading
  • Multiplayer design
  • Test Driven Development
@GHChrisSu
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Is this book is writing?

@abelmosch
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and now?

@Satiring
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The book is not going to be finished.

@FcAYH
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Contributor

FcAYH commented Nov 10, 2022

It looks like this book hasn't been updated for a long time. When will I see the full version?

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5 participants