MVVM Basic is not a framework but provides the minimum functionality necessary to create an app using the Model-View-ViewModel (MVVM) pattern. It is unique to projects generated with Windows Template Studio and was created for people who can't or don't want to use a 3rd party MVVM Framework such as MVVM Light or Prism.
MVVM Basic is not intended to be a fully featured MVVM Framework and does not include some features that other frameworks do. ViewModel-first navigation, IOC, and messaging being the most obvious ones. If you want these features we recommend choosing a framework that provides or supports them. MVVM Basic can also serve as a basis for developers who want to create their own MVVM implementation. By providing only the most basic of extra functionality but still following common conventions it should be the easiest option if you want to modify the generated code to meet your preferred way of working.
Projects created with MVVM Basic contain two important classes:
Observable
RelayCommand
Observable
contains an implementation of the INotifyPropertyChanged
interface and is used as a base class for all ViewModels. This makes it easy to update bound properties on the View.
RelayCommand
contains an implementation of the ICommand
interface and allows the View to call commands on the ViewModel, rather than handle UI events directly. You can see examples of RelayCommand
in use in the Camera, ImageGallery, Settings, and WebView pages included in a generated project.
MVVM Basic assumes View-based navigation. This means that a ViewModel will trigger navigation to another View. This should be done by calling the Navigate
method on the NavigationService
and passing the type of the page you wish to navigate to.
NavigationService.Navigate(typeof(SettingsPage));
Additionally, you can pass an optional object to the page by including it as the second parameter for the method.
NavigationService.Navigate(typeof(DetailsPage), selectedItemId);
When passing values this way, they can be accessed in the OnNavigatedTo
event of the target page. Ths can be seen in the sample below which is from the ImageGallery page.
protected override async void OnNavigatedTo(NavigationEventArgs e)
{
base.OnNavigatedTo(e);
await ViewModel.InitializeAsync(e.Parameter as SampleImage, e.NavigationMode);
showFlipView.Begin();
}
You can learn more about Navigation within a project here.
ViewModels included in the generated pages have a lifetime that is tied to the lifetime of the page that created it.
If you need to reuse a ViewModel in multiple pages, have the ViewModel remain after navigating back from the page, or have multiple instances of a page use the same ViewModel, this can be achieved by
- Making the ViewModel a singleton or other static class.
- Making the ViewModel a property of the app.
The singleton pattern ensures that there will only ever be a single instance of a specific type. The generated code includes a helper class for working with singletons.
If you want ViewModel to be treated as a Singleton, access it like this:
// C#
this.DataContext = Helpers.Singleton<MainViewModel>.Instance;
' VB.net
this.DataContext = Helpers.Singleton(Of MainViewModel).Instance
If you want to access a ViewModel from a number of different places with an app, making it a property of the App
class is an easy way to achieve this.
public sealed partial class App : Application
{
...
// Create an instance when the app launches
public SettingsViewModel Settings => new SettingsViewModel();
...
}
Then use it anywhere in the app like this.
if ((App.Current as App).Settings.IsLoggingEnabled)
{
...
}
Because MVVM Basic is not a framework, it does not come with some of the additional resources that many Frameworks also provide. To fill some of the gaps, an extension that provides MVVM Basic specific snippets is available in the Marketplace. The snippets it provides aim to reduce the amount of code you need to write (or copy and paste) when extending the generated app to add your own functionality.