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Some melee units struggle to attack larger buildings (size 4+). The gridnav blockers seem to wig out the pathfinding, try changing using SetHullSize on buildings to overcome this.
The text was updated successfully, but these errors were encountered:
Some melee units struggle to attack larger buildings (size 4+). The gridnav blockers seem to wig out the pathfinding, try changing using SetHullSize on buildings to overcome this.
The text was updated successfully, but these errors were encountered: