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how's the panorama transition going? #1

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ghost opened this issue Jul 6, 2015 · 5 comments
Open

how's the panorama transition going? #1

ghost opened this issue Jul 6, 2015 · 5 comments

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@ghost
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ghost commented Jul 6, 2015

hey, how's the panorama transition going?

If it's not looking good, maybe the best route would be to just use AOERadius KV (GreenTD uses it and has been pretty successful) and wait for client-side world particles.

Also, BMD mentioned that we could probably override that particle to make it a square shape, and may even be able to get it to snap to the grid.

@musshorn
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musshorn commented Jul 6, 2015

Hey,

Client side snap to grid is the last major problem to solve. It's mathematical nightmare fuel as camera height changes everything.

Once that's done there's just polishing left and extending on the original. Any idea if a 1x1 gridnav blocker has been found? I haven't had time to hang out in IRC for ages so I mightve missed something.

@ghost
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ghost commented Jul 7, 2015

Still can't do 1x1 gridnav blocker afaik.

@musshorn
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musshorn commented Jul 8, 2015

Eh, a man can dream.

@MNoya
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MNoya commented Jul 9, 2015

I tried upgrading to the current panorama version but found plenty of issues, even after putting the camera distance back to 1134. @snipplets Add me on Steam if you mind

@ghost
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ghost commented Jul 18, 2015

HYPE

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