diff --git a/docs/zengin/scripts/extenders/ikarus/functions/mem_utility.md b/docs/zengin/scripts/extenders/ikarus/functions/mem_utility.md index dc5524923f..22bc428e00 100644 --- a/docs/zengin/scripts/extenders/ikarus/functions/mem_utility.md +++ b/docs/zengin/scripts/extenders/ikarus/functions/mem_utility.md @@ -18,8 +18,8 @@ MEM_InitAll(); ### `MEM_Alloc` Allocates a specified amount of memory and returns a pointer to the allocated memory area. -!!! Danger - Gothic does not and cannot retain a reference to this memory area or release it, even when destroying the session. Therefore, memory should only be reserved under certain conditions: +!!! Danger + Gothic does not and cannot retain a reference to this memory area or release it, even when destroying the session. Therefore, memory should only be reserved under certain conditions: - It is guaranteed to exist and can be released again with [`MEM_Free`](#mem_free) after loading a save game. - Gothic is aware of this memory area and independently releases it. @@ -66,8 +66,8 @@ The function returns a pointer to the modified memory area. ### `MEM_Free` Releases an allocated memory area. -!!! Danger - Great caution is advised, especially when attempting to destroy engine objects, as no destructors are called! +!!! Danger + Great caution is advised, especially when attempting to destroy engine objects, as no destructors are called! Releasing small things such as list elements can be done easily. ```dae